Version 4 (modified by 16 years ago) (diff) | ,
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Numbering tiles
If we want a straightforward way to linearly index tiles without necessarily knowing the image size, we can use the following enumeration:
0 | 1 | 3 | 6 | 10 | 15 | 21 |
2 | 4 | 7 | 11 | 16 | 22 | 29 |
5 | 8 | 12 | 17 | 23 | 30 | 38 |
9 | 13 | 18 | 24 | 31 | 39 | … |
14 | 19 | 25 | 32 | 40 | … | |
20 | 26 | 33 | 41 | … | ||
27 | 34 | 42 | … |
One way to generate these values is using the Cantor polynomial:
Efficiently inverting that polynomial is not trivial. Here is one way to do it:
The following C code works OK for values up to 10,000 (higher values may cause overflows), which potentially allows for procedural terapixel images.
for(int y = 0; y < 10000; y++) for(int x = 0; x < 10000; x++) { int n = (x + y) * (x + y + 1) / 2 + y; int k = (sqrt((double)(n * 8 + 1)) - 1) / 2; int y2 = n - k * (k + 1) / 2; int x2 = k - y2; if(x != x2 || y != y2) printf("ERROR! %i %i -> %i -> %i %i\n", x, y, n, x2, y2); }