Changes between Version 2 and Version 3 of RubikCubeSolving


Ignore:
Timestamp:
08/13/2008 10:14:23 PM (16 years ago)
Author:
kali
Comment:

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  • RubikCubeSolving

    v2 v3  
    4747Some of these "moves" are redundant. All of them are "valid".
    4848
    49 = Implementing configuration =
     49= Implementing the cubes configurations =
    5050
    5151Once we know what configuration we want our cubes in, we need to implement this in the physical world. We own six hundreds cubes and have lots of friends.
     52
     53== Our cubes ==
     54
     55We have 600 hundred cubes. Three of them are "grossly invalid" (yellow not facing white) and will have to be dealt with somehow. Then about half of them are mirrors images of the other half. We will have to "mirror" half of our virtual cubes to match this (but we know it can be done without impacting what is shown).
    5256
    5357== Back-solving the cubes ==
     
    8185= Links =
    8286
    83 [http://www.geometer.org/rubik/index.html Tom Davis Rubik program]
    84 [http://www.geometer.org/rubik/group.pdf Tom's draft essay on cube group permutations]
    85 [http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html Michael Reid optimal solver]
     87 * [http://www.geometer.org/rubik/index.html Tom Davis Rubik program]
     88 * [http://www.geometer.org/rubik/group.pdf Tom's draft essay on cube group permutations]
     89 * [http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html Michael Reid optimal solver]