Changes between Version 2 and Version 3 of RubikCubeSolving
- Timestamp:
- 08/13/2008 10:14:23 PM (17 years ago)
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RubikCubeSolving
v2 v3 47 47 Some of these "moves" are redundant. All of them are "valid". 48 48 49 = Implementing configuration=49 = Implementing the cubes configurations = 50 50 51 51 Once we know what configuration we want our cubes in, we need to implement this in the physical world. We own six hundreds cubes and have lots of friends. 52 53 == Our cubes == 54 55 We have 600 hundred cubes. Three of them are "grossly invalid" (yellow not facing white) and will have to be dealt with somehow. Then about half of them are mirrors images of the other half. We will have to "mirror" half of our virtual cubes to match this (but we know it can be done without impacting what is shown). 52 56 53 57 == Back-solving the cubes == … … 81 85 = Links = 82 86 83 [http://www.geometer.org/rubik/index.html Tom Davis Rubik program]84 [http://www.geometer.org/rubik/group.pdf Tom's draft essay on cube group permutations]85 [http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html Michael Reid optimal solver]87 * [http://www.geometer.org/rubik/index.html Tom Davis Rubik program] 88 * [http://www.geometer.org/rubik/group.pdf Tom's draft essay on cube group permutations] 89 * [http://www.math.ucf.edu/~reid/Rubik/optimal_solver.html Michael Reid optimal solver]