Last change
on this file since 12 was
12,
checked in by Sam Hocevar, 20 years ago
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- First commit. Scrolling works, some weaponry, controls, tunnel blowing,
the nuke is still ugly, almost no collision detection. Nice demo :)
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File size:
1.1 KB
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1 | |
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2 | #include <stdlib.h> |
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3 | |
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4 | #include "common.h" |
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5 | |
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6 | void init_weapons( game *g, weapons *wp ) |
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7 | { |
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8 | int i; |
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9 | |
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10 | for( i = 0; i < SHOTS; i++ ) |
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11 | { |
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12 | wp->x[i] = -1; |
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13 | wp->y[i] = -1; |
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14 | wp->v[i] = 0; |
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15 | } |
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16 | } |
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17 | |
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18 | void draw_weapons( game *g, weapons *wp ) |
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19 | { |
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20 | int i; |
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21 | |
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22 | for( i = 0; i < SHOTS; i++ ) |
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23 | { |
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24 | if( wp->x[i] >= 0 ) |
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25 | { |
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26 | GFX_COLOR( WHITE ); |
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27 | GFX_GOTO( wp->x[i], wp->y[i] ); |
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28 | GFX_WRITE( '|' ); |
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29 | GFX_COLOR( CYAN ); |
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30 | GFX_GOTO( wp->x[i], wp->y[i] + 1 ); |
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31 | GFX_WRITE( '|' ); |
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32 | } |
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33 | } |
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34 | } |
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35 | |
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36 | void update_weapons( game *g, weapons *wp ) |
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37 | { |
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38 | int i; |
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39 | |
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40 | for( i = 0; i < SHOTS; i++ ) |
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41 | { |
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42 | if( wp->y[i] < 0 ) |
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43 | { |
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44 | wp->x[i] = -1; |
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45 | wp->y[i] = -1; |
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46 | } |
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47 | else |
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48 | { |
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49 | wp->y[i] += wp->v[i]; |
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50 | |
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51 | /* Check collisions */ |
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52 | } |
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53 | } |
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54 | } |
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55 | |
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56 | void add_weapon( game *g, weapons *wp, int x, int y ) |
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57 | { |
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58 | int i; |
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59 | |
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60 | for( i = 0; i < SHOTS; i++ ) |
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61 | { |
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62 | if( wp->y[i] < 0 ) |
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63 | { |
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64 | wp->x[i] = x; |
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65 | wp->y[i] = y; |
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66 | wp->v[i] = -2; |
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67 | break; |
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68 | } |
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69 | } |
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70 | } |
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71 | |
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