Last change
on this file since 12 was
12,
checked in by Sam Hocevar, 20 years ago
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- First commit. Scrolling works, some weaponry, controls, tunnel blowing,
the nuke is still ugly, almost no collision detection. Nice demo :)
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File size:
1.1 KB
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1 | |
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2 | #include <stdlib.h> |
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3 | |
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4 | #include "common.h" |
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5 | |
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6 | void init_starfield( game *g, starfield *s ) |
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7 | { |
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8 | int i; |
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9 | |
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10 | for( i = 0; i < STARS; i++ ) |
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11 | { |
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12 | s->x[i] = rand() % g->w; |
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13 | s->y[i] = rand() % g->h; |
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14 | s->z[i] = 1 + rand() % 3; |
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15 | s->ch[i] = (rand() % 2) ? '.' : '\''; |
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16 | s->c[i] = 6 + rand() % 2; |
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17 | } |
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18 | } |
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19 | |
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20 | void draw_starfield( game *g, starfield *s ) |
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21 | { |
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22 | int i; |
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23 | |
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24 | for( i = 0; i < STARS; i++ ) |
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25 | { |
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26 | if( s->x[i] >= 0 ) |
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27 | { |
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28 | GFX_COLOR( s->c[i] ); |
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29 | GFX_GOTO( s->x[i], s->y[i] ); |
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30 | GFX_WRITE( s->ch[i] ); |
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31 | } |
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32 | } |
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33 | } |
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34 | |
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35 | void update_starfield( game *g, starfield *s ) |
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36 | { |
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37 | int i; |
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38 | |
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39 | for( i = 0; i < STARS; i++ ) |
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40 | { |
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41 | if( s->x[i] < 0 ) |
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42 | { |
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43 | s->x[i] = rand() % g->w; |
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44 | s->y[i] = 0; |
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45 | s->z[i] = 1 + rand() % 2; |
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46 | s->ch[i] = (rand() % 2) ? '.' : '\''; |
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47 | s->c[i] = 6 + rand() % 2; |
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48 | } |
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49 | else if( s->y[i] < g->h-1 ) |
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50 | { |
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51 | s->y[i] += s->z[i]; |
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52 | } |
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53 | else |
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54 | { |
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55 | s->x[i] = -1; |
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56 | } |
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57 | } |
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58 | } |
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59 | |
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