1 | /* |
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2 | * ttyvaders Textmode shoot'em up |
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3 | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> |
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4 | * All Rights Reserved |
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5 | * |
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6 | * $Id: starfield.c,v 1.5 2002/12/23 09:28:37 sam Exp $ |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation; either version 2 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | */ |
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22 | |
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23 | #include <stdlib.h> |
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24 | |
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25 | #include "common.h" |
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26 | |
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27 | starfield * create_starfield( game *g ) |
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28 | { |
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29 | int i; |
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30 | starfield *s; |
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31 | |
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32 | s = malloc( STARS * sizeof(starfield) ); |
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33 | |
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34 | for( i = 0; i < STARS; i++ ) |
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35 | { |
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36 | s[i].x = GET_RAND( 0, g->w ); |
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37 | s[i].y = GET_RAND( 0, g->h ); |
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38 | s[i].z = GET_RAND( 1, 4 ); |
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39 | s[i].c = GET_RAND( 6, 8 ); |
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40 | s[i].ch = GET_RAND( 0, 2 ) ? '.' : '\''; |
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41 | } |
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42 | |
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43 | return s; |
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44 | } |
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45 | |
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46 | void draw_starfield( game *g, starfield *s ) |
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47 | { |
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48 | int i; |
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49 | |
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50 | for( i = 0; i < STARS; i++ ) |
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51 | { |
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52 | if( s[i].x >= 0 ) |
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53 | { |
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54 | gfx_color( s[i].c ); |
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55 | gfx_goto( s[i].x, s[i].y ); |
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56 | gfx_putchar( s[i].ch ); |
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57 | } |
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58 | } |
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59 | } |
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60 | |
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61 | void update_starfield( game *g, starfield *s ) |
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62 | { |
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63 | int i; |
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64 | |
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65 | for( i = 0; i < STARS; i++ ) |
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66 | { |
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67 | if( s[i].x < 0 ) |
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68 | { |
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69 | s[i].x = GET_RAND( 0, g->w ); |
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70 | s[i].y = 0; |
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71 | s[i].z = GET_RAND( 1, 3 ); |
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72 | s[i].c = GET_RAND( 6, 8 ); |
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73 | s[i].ch = GET_RAND( 0, 2 ) ? '.' : '\''; |
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74 | } |
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75 | else if( s[i].y < g->h-1 ) |
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76 | { |
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77 | s[i].y += s[i].z; |
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78 | } |
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79 | else |
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80 | { |
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81 | s[i].x = -1; |
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82 | } |
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83 | } |
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84 | } |
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85 | |
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86 | void free_starfield( game *g, starfield *s ) |
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87 | { |
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88 | free( s ); |
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89 | } |
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90 | |
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