1 | |
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2 | #include <stdlib.h> |
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3 | |
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4 | #include "common.h" |
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5 | |
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6 | static void draw_small_explosion( int x, int y, int frame ); |
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7 | static void draw_big_explosion( int x, int y, int frame ); |
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8 | |
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9 | void init_explosions( game *g, explosions *ex ) |
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10 | { |
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11 | int i; |
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12 | |
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13 | for( i = 0; i < EXPLOSIONS; i++ ) |
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14 | { |
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15 | ex->n[i] = 0; |
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16 | ex->x[i] = -1; |
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17 | ex->y[i] = -1; |
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18 | ex->vx[i] = -1; |
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19 | ex->vy[i] = -1; |
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20 | ex->type[i] = 0; |
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21 | } |
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22 | } |
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23 | |
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24 | void add_explosion( game *g, explosions *ex, int x, int y, int vx, int vy, int type ) |
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25 | { |
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26 | int i; |
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27 | |
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28 | for( i = 0; i < EXPLOSIONS; i++ ) |
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29 | { |
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30 | if( ex->n[i] <= 0 ) |
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31 | { |
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32 | ex->x[i] = x; |
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33 | ex->y[i] = y; |
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34 | ex->vx[i] = vx; |
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35 | ex->vy[i] = vy; |
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36 | switch( type ) |
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37 | { |
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38 | case 1: ex->n[i] = 13; break; |
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39 | case 2: ex->n[i] = 30; break; |
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40 | case 0: default: ex->n[i] = 7; break; |
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41 | } |
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42 | ex->type[i] = type; |
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43 | break; |
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44 | } |
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45 | } |
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46 | } |
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47 | |
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48 | void draw_explosions( game *g, explosions *ex ) |
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49 | { |
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50 | int i; |
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51 | |
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52 | for( i = 0; i < EXPLOSIONS; i++ ) |
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53 | { |
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54 | if( ex->n[i] <= 0 ) |
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55 | { |
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56 | continue; |
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57 | } |
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58 | |
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59 | #if 0 |
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60 | GFX_COLOR( GREEN ); |
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61 | GFX_GOTO( ex->x[i] + 3, ex->y[i] ); |
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62 | switch( GET_RAND(0,3) ) |
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63 | { |
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64 | case 0: |
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65 | GFX_WRITE( 'p' ); |
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66 | GFX_WRITE( 'i' ); |
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67 | GFX_WRITE( 'f' ); |
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68 | break; |
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69 | case 1: |
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70 | GFX_WRITE( 'p' ); |
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71 | GFX_WRITE( 'a' ); |
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72 | GFX_WRITE( 'f' ); |
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73 | break; |
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74 | case 2: |
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75 | GFX_WRITE( 'p' ); |
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76 | GFX_WRITE( 'o' ); |
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77 | GFX_WRITE( 'u' ); |
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78 | GFX_WRITE( 'f' ); |
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79 | break; |
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80 | } |
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81 | GFX_WRITE( '!' ); |
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82 | #endif |
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83 | |
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84 | switch( ex->type[i] ) |
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85 | { |
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86 | case 1: |
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87 | draw_big_explosion( ex->x[i], ex->y[i], ex->n[i] ); |
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88 | break; |
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89 | case 0: |
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90 | default: |
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91 | draw_small_explosion( ex->x[i], ex->y[i], ex->n[i] ); |
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92 | break; |
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93 | } |
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94 | |
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95 | } |
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96 | } |
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97 | |
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98 | void update_explosions( game *g, explosions *ex ) |
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99 | { |
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100 | int i; |
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101 | |
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102 | for( i = 0; i < EXPLOSIONS; i++ ) |
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103 | { |
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104 | if( ex->n[i] > 0 ) |
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105 | { |
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106 | ex->x[i] += ex->vx[i]; |
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107 | ex->y[i] += ex->vy[i]; |
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108 | ex->n[i]--; |
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109 | } |
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110 | } |
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111 | } |
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112 | |
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113 | static void draw_small_explosion( int x, int y, int frame ) |
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114 | { |
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115 | switch( frame ) |
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116 | { |
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117 | default: |
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118 | case 6: |
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119 | GFX_COLOR( YELLOW ); |
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120 | GFX_GOTO( x, y ); |
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121 | GFX_WRITE( '+' ); |
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122 | break; |
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123 | case 5: |
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124 | GFX_COLOR( YELLOW ); |
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125 | GFX_GOTO( x, y ); |
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126 | GFX_WRITE( 'o' ); |
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127 | break; |
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128 | case 4: |
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129 | GFX_COLOR( YELLOW ); |
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130 | GFX_GOTO( x, y-1 ); |
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131 | GFX_WRITE( '_' ); |
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132 | GFX_GOTO( x-1, y ); |
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133 | GFX_WRITE( ')' ); |
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134 | GFX_WRITE( '_' ); |
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135 | GFX_WRITE( '(' ); |
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136 | break; |
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137 | case 3: |
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138 | GFX_COLOR( YELLOW ); |
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139 | GFX_GOTO( x-1, y-1 ); |
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140 | GFX_WRITE( '.' ); |
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141 | GFX_WRITE( '_' ); |
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142 | GFX_WRITE( ',' ); |
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143 | GFX_GOTO( x-1, y ); |
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144 | GFX_WRITE( ')' ); |
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145 | GFX_WRITE( '_' ); |
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146 | GFX_WRITE( '(' ); |
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147 | GFX_GOTO( x-1, y+1 ); |
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148 | GFX_WRITE( '\'' ); |
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149 | GFX_WRITE( ' ' ); |
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150 | GFX_WRITE( '`' ); |
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151 | break; |
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152 | case 2: |
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153 | GFX_COLOR( YELLOW ); |
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154 | GFX_GOTO( x-1, y-1 ); |
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155 | GFX_WRITE( '.' ); |
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156 | GFX_WRITE( 'v' ); |
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157 | GFX_WRITE( ',' ); |
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158 | GFX_GOTO( x-1, y ); |
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159 | GFX_WRITE( '>' ); |
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160 | GFX_WRITE( ' ' ); |
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161 | GFX_WRITE( '<' ); |
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162 | GFX_GOTO( x-1, y+1 ); |
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163 | GFX_WRITE( '\'' ); |
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164 | GFX_WRITE( '^' ); |
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165 | GFX_WRITE( '`' ); |
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166 | break; |
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167 | case 1: |
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168 | GFX_COLOR( WHITE ); |
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169 | GFX_GOTO( x-1, y-1 ); |
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170 | GFX_WRITE( '.' ); |
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171 | GFX_WRITE( ' ' ); |
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172 | GFX_WRITE( ',' ); |
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173 | GFX_GOTO( x-1, y ); |
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174 | GFX_WRITE( ' ' ); |
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175 | GFX_WRITE( ' ' ); |
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176 | GFX_WRITE( ' ' ); |
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177 | GFX_GOTO( x-1, y+1 ); |
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178 | GFX_WRITE( '\'' ); |
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179 | GFX_WRITE( ' ' ); |
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180 | GFX_WRITE( '`' ); |
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181 | break; |
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182 | } |
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183 | } |
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184 | |
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185 | static void draw_big_explosion( int x, int y, int frame ) |
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186 | { |
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187 | GFX_COLOR( YELLOW ); |
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188 | |
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189 | switch( frame ) |
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190 | { |
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191 | default: |
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192 | case 12: |
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193 | GFX_GOTO( x, y ); |
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194 | GFX_WRITE( '+' ); |
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195 | break; |
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196 | case 11: |
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197 | GFX_GOTO( x, y ); |
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198 | GFX_WRITE( 'o' ); |
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199 | break; |
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200 | case 10: |
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201 | GFX_GOTO( x, y-1 ); |
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202 | GFX_WRITE( '_' ); |
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203 | GFX_GOTO( x-1, y ); |
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204 | GFX_WRITE( ')' ); |
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205 | GFX_WRITE( '_' ); |
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206 | GFX_WRITE( '(' ); |
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207 | break; |
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208 | case 9: |
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209 | GFX_GOTO( x-1, y-1 ); |
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210 | GFX_WRITE( '.' ); |
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211 | GFX_WRITE( '_' ); |
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212 | GFX_WRITE( ',' ); |
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213 | GFX_GOTO( x-1, y ); |
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214 | GFX_WRITE( ')' ); |
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215 | GFX_WRITE( '_' ); |
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216 | GFX_WRITE( '(' ); |
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217 | GFX_GOTO( x-1, y+1 ); |
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218 | GFX_WRITE( '\'' ); |
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219 | GFX_WRITE( ' ' ); |
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220 | GFX_WRITE( '`' ); |
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221 | break; |
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222 | case 8: |
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223 | GFX_GOTO( x-1, y-1 ); |
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224 | GFX_WRITE( '.' ); |
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225 | GFX_WRITE( 'v' ); |
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226 | GFX_WRITE( ',' ); |
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227 | GFX_GOTO( x-1, y ); |
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228 | GFX_WRITE( '>' ); |
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229 | GFX_WRITE( ' ' ); |
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230 | GFX_WRITE( '<' ); |
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231 | GFX_GOTO( x-1, y+1 ); |
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232 | GFX_WRITE( '\'' ); |
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233 | GFX_WRITE( '^' ); |
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234 | GFX_WRITE( '`' ); |
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235 | break; |
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236 | case 6: |
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237 | GFX_COLOR( RED ); |
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238 | case 7: |
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239 | case 5: |
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240 | GFX_GOTO( x-2, y-1 ); |
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241 | GFX_WRITE( '_' ); |
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242 | GFX_WRITE( '\\' ); |
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243 | GFX_WRITE( '~' ); |
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244 | GFX_WRITE( '/' ); |
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245 | GFX_WRITE( '_' ); |
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246 | GFX_GOTO( x-2, y ); |
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247 | GFX_WRITE( '>' ); |
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248 | GFX_WRITE( ' ' ); |
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249 | GFX_WRITE( ' ' ); |
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250 | GFX_WRITE( ' ' ); |
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251 | GFX_WRITE( '<' ); |
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252 | GFX_GOTO( x-2, y+1 ); |
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253 | GFX_WRITE( '~' ); |
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254 | GFX_WRITE( '/' ); |
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255 | GFX_WRITE( '_' ); |
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256 | GFX_WRITE( '\\' ); |
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257 | GFX_WRITE( '~' ); |
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258 | break; |
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259 | case 3: |
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260 | GFX_COLOR( RED ); |
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261 | case 4: |
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262 | case 2: |
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263 | GFX_GOTO( x-2, y-1 ); |
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264 | GFX_WRITE( '_' ); |
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265 | GFX_WRITE( '\\' ); |
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266 | GFX_WRITE( ' ' ); |
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267 | GFX_WRITE( '/' ); |
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268 | GFX_WRITE( '_' ); |
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269 | GFX_GOTO( x-2, y ); |
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270 | GFX_WRITE( '_' ); |
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271 | GFX_WRITE( ' ' ); |
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272 | GFX_WRITE( ' ' ); |
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273 | GFX_WRITE( ' ' ); |
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274 | GFX_WRITE( '_' ); |
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275 | GFX_GOTO( x-2, y+1 ); |
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276 | GFX_WRITE( ' ' ); |
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277 | GFX_WRITE( '/' ); |
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278 | GFX_WRITE( ' ' ); |
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279 | GFX_WRITE( '\\' ); |
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280 | GFX_WRITE( ' ' ); |
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281 | break; |
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282 | case 1: |
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283 | GFX_COLOR( WHITE ); |
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284 | GFX_GOTO( x-2, y-1 ); |
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285 | GFX_WRITE( '.' ); |
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286 | GFX_WRITE( ' ' ); |
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287 | GFX_WRITE( '\'' ); |
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288 | GFX_WRITE( ' ' ); |
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289 | GFX_WRITE( ',' ); |
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290 | GFX_GOTO( x-2, y ); |
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291 | GFX_WRITE( ' ' ); |
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292 | GFX_WRITE( ' ' ); |
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293 | GFX_WRITE( ' ' ); |
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294 | GFX_WRITE( ' ' ); |
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295 | GFX_WRITE( ' ' ); |
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296 | GFX_GOTO( x-2, y+1 ); |
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297 | GFX_WRITE( '\'' ); |
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298 | GFX_WRITE( ' ' ); |
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299 | GFX_WRITE( '.' ); |
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300 | GFX_WRITE( ' ' ); |
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301 | GFX_WRITE( '`' ); |
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302 | break; |
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303 | } |
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304 | } |
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305 | |
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