Last change
on this file since 12 was
12,
checked in by Sam Hocevar, 20 years ago
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- First commit. Scrolling works, some weaponry, controls, tunnel blowing,
the nuke is still ugly, almost no collision detection. Nice demo :)
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File size:
1.2 KB
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Line | |
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1 | |
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2 | #include <stdlib.h> |
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3 | |
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4 | #include "common.h" |
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5 | |
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6 | /* Init tunnel */ |
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7 | player * create_player( game *g ) |
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8 | { |
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9 | player *p = malloc(sizeof(player)); |
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10 | |
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11 | p->x = g->w / 2; |
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12 | p->y = g->h - 3; |
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13 | p->dir = 0; |
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14 | p->weapon = 0; |
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15 | |
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16 | return p; |
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17 | } |
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18 | |
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19 | void free_player( player *p ) |
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20 | { |
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21 | free( p ); |
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22 | } |
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23 | |
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24 | void draw_player( game *g, player *p ) |
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25 | { |
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26 | GFX_GOTO( p->x + 2, p->y - 2 ); |
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27 | GFX_COLOR( GREEN ); |
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28 | GFX_WRITE( '/' ); |
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29 | GFX_WRITE( '\\' ); |
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30 | GFX_GOTO( p->x + 1, p->y - 1 ); |
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31 | GFX_WRITE( '(' ); |
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32 | GFX_COLOR( YELLOW ); |
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33 | GFX_WRITE( '(' ); |
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34 | GFX_WRITE( ')' ); |
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35 | GFX_COLOR( GREEN ); |
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36 | GFX_WRITE( ')' ); |
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37 | GFX_GOTO( p->x, p->y ); |
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38 | GFX_COLOR( GREEN ); |
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39 | GFX_WRITE( 'I' ); |
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40 | GFX_WRITE( '<' ); |
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41 | GFX_WRITE( '_' ); |
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42 | GFX_WRITE( '_' ); |
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43 | GFX_WRITE( '>' ); |
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44 | GFX_WRITE( 'I' ); |
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45 | } |
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46 | |
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47 | void update_player( game *g, player *p ) |
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48 | { |
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49 | if( p->weapon ) |
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50 | { |
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51 | p->weapon--; |
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52 | } |
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53 | |
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54 | if( p->dir < 0 ) |
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55 | { |
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56 | if( p->dir == -3 && p->x > -2 ) p->x -= 1; |
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57 | else if( p->x > -1 ) p->x -= 1; |
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58 | |
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59 | p->dir++; |
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60 | } |
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61 | else if( p->dir > 0 ) |
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62 | { |
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63 | if( p->dir == 3 && p->x < g->w - 8 ) p->x += 1; |
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64 | else if( p->x < g->w - 7 ) p->x += 1; |
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65 | p->dir--; |
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66 | } |
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67 | } |
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68 | |
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