Last change
on this file since 12 was
12,
checked in by Sam Hocevar, 20 years ago
|
- First commit. Scrolling works, some weaponry, controls, tunnel blowing,
the nuke is still ugly, almost no collision detection. Nice demo :)
|
File size:
1.2 KB
|
Rev | Line | |
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[12] | 1 | |
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| 2 | #include <stdlib.h> |
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| 3 | |
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| 4 | #include "common.h" |
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| 5 | |
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| 6 | /* Init tunnel */ |
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| 7 | player * create_player( game *g ) |
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| 8 | { |
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| 9 | player *p = malloc(sizeof(player)); |
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| 10 | |
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| 11 | p->x = g->w / 2; |
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| 12 | p->y = g->h - 3; |
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| 13 | p->dir = 0; |
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| 14 | p->weapon = 0; |
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| 15 | |
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| 16 | return p; |
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| 17 | } |
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| 18 | |
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| 19 | void free_player( player *p ) |
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| 20 | { |
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| 21 | free( p ); |
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| 22 | } |
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| 23 | |
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| 24 | void draw_player( game *g, player *p ) |
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| 25 | { |
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| 26 | GFX_GOTO( p->x + 2, p->y - 2 ); |
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| 27 | GFX_COLOR( GREEN ); |
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| 28 | GFX_WRITE( '/' ); |
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| 29 | GFX_WRITE( '\\' ); |
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| 30 | GFX_GOTO( p->x + 1, p->y - 1 ); |
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| 31 | GFX_WRITE( '(' ); |
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| 32 | GFX_COLOR( YELLOW ); |
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| 33 | GFX_WRITE( '(' ); |
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| 34 | GFX_WRITE( ')' ); |
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| 35 | GFX_COLOR( GREEN ); |
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| 36 | GFX_WRITE( ')' ); |
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| 37 | GFX_GOTO( p->x, p->y ); |
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| 38 | GFX_COLOR( GREEN ); |
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| 39 | GFX_WRITE( 'I' ); |
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| 40 | GFX_WRITE( '<' ); |
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| 41 | GFX_WRITE( '_' ); |
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| 42 | GFX_WRITE( '_' ); |
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| 43 | GFX_WRITE( '>' ); |
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| 44 | GFX_WRITE( 'I' ); |
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| 45 | } |
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| 46 | |
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| 47 | void update_player( game *g, player *p ) |
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| 48 | { |
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| 49 | if( p->weapon ) |
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| 50 | { |
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| 51 | p->weapon--; |
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| 52 | } |
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| 53 | |
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| 54 | if( p->dir < 0 ) |
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| 55 | { |
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| 56 | if( p->dir == -3 && p->x > -2 ) p->x -= 1; |
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| 57 | else if( p->x > -1 ) p->x -= 1; |
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| 58 | |
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| 59 | p->dir++; |
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| 60 | } |
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| 61 | else if( p->dir > 0 ) |
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| 62 | { |
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| 63 | if( p->dir == 3 && p->x < g->w - 8 ) p->x += 1; |
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| 64 | else if( p->x < g->w - 7 ) p->x += 1; |
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| 65 | p->dir--; |
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| 66 | } |
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| 67 | } |
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| 68 | |
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