1 | /* |
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2 | * ttyvaders - a tty based shoot'em'up |
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3 | * Copyright (C) 2002 Sam Hocevar <sam@zoy.org> |
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4 | * |
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5 | * This program is free software; you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation; either version 1, or (at your option) |
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8 | * any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program; if not, write to the Free Software |
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17 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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18 | * |
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19 | */ |
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20 | |
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21 | #include <stdio.h> |
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22 | #include <stdlib.h> |
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23 | |
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24 | #include <string.h> |
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25 | #include <unistd.h> |
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26 | |
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27 | #include "common.h" |
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28 | |
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29 | static void start_game (game *); |
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30 | |
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31 | int main (int argc, char **argv) |
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32 | { |
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33 | game *g = malloc(sizeof(game)); |
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34 | |
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35 | // srand(time(NULL)); |
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36 | |
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37 | if( init_graphics() ) |
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38 | { |
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39 | return 1; |
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40 | } |
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41 | |
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42 | /* Initialize our program */ |
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43 | init_game(g); |
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44 | |
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45 | /* Go ! */ |
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46 | start_game(g); |
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47 | |
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48 | /* Clean up */ |
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49 | end_graphics(); |
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50 | |
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51 | return 0; |
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52 | } |
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53 | |
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54 | static void start_game (game *g) |
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55 | { |
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56 | int i; |
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57 | int quit = 0; |
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58 | int poz = 0; |
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59 | int skip = 0; |
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60 | |
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61 | starfield *sf = malloc(sizeof(starfield)); |
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62 | weapons *wp = malloc(sizeof(weapons)); |
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63 | explosions *ex = malloc(sizeof(explosions)); |
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64 | tunnel *t = create_tunnel( g, g->w, g->h ); |
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65 | player *p = create_player( g ); |
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66 | aliens *al = malloc(sizeof(aliens)); |
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67 | |
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68 | init_starfield( g, sf ); |
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69 | init_weapons( g, wp ); |
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70 | init_explosions( g, ex ); |
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71 | init_aliens( g, al ); |
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72 | |
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73 | /* Temporary stuff */ |
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74 | for( i = 0; i < 5; i++ ) |
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75 | { |
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76 | add_alien( g, al, rand() % g->w, rand() % g->h / 2 ); |
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77 | } |
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78 | t->w = 25; |
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79 | |
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80 | while( !quit ) |
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81 | { |
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82 | char key; |
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83 | |
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84 | while( ( key = get_key() ) ) |
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85 | { |
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86 | switch( key ) |
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87 | { |
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88 | case 'q': |
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89 | quit = 1; |
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90 | break; |
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91 | case 'p': |
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92 | poz = !poz; |
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93 | break; |
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94 | case 's': |
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95 | skip = 1; |
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96 | break; |
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97 | case 'h': |
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98 | p->dir = -3; |
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99 | break; |
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100 | case 'j': |
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101 | //if( p->y < g->h - 2 ) p->y += 1; |
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102 | break; |
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103 | case 'k': |
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104 | //if( p->y > 1 ) p->y -= 1; |
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105 | break; |
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106 | case 'l': |
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107 | p->dir = 3; |
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108 | break; |
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109 | case '\r': |
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110 | add_explosion( g, ex, p->x + 2, p->y, 0, 0, 2 ); |
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111 | break; |
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112 | case ' ': |
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113 | if( p->weapon == 0 ) |
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114 | { |
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115 | p->weapon = 4; |
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116 | add_weapon( g, wp, p->x, p->y ); |
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117 | add_weapon( g, wp, p->x + 5, p->y ); |
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118 | } |
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119 | break; |
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120 | } |
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121 | } |
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122 | |
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123 | usleep(40000); |
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124 | |
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125 | if( GET_RAND(0,10) == 0 ) |
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126 | { |
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127 | add_alien( g, al, 0, rand() % g->h / 2 ); |
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128 | } |
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129 | |
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130 | if( poz ) |
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131 | { |
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132 | if( skip ) |
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133 | { |
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134 | skip = 0; |
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135 | } |
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136 | else |
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137 | { |
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138 | continue; |
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139 | } |
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140 | } |
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141 | |
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142 | /* Scroll and update positions */ |
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143 | collide_player_tunnel( g, p, t, ex ); |
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144 | update_player( g, p ); |
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145 | collide_player_tunnel( g, p, t, ex ); |
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146 | |
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147 | update_starfield( g, sf ); |
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148 | update_aliens( g, al ); |
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149 | |
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150 | collide_weapons_tunnel( g, wp, t, ex ); |
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151 | collide_weapons_aliens( g, wp, al, ex ); |
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152 | update_weapons( g, wp ); |
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153 | collide_weapons_tunnel( g, wp, t, ex ); |
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154 | collide_weapons_aliens( g, wp, al, ex ); |
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155 | |
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156 | update_explosions( g, ex ); |
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157 | update_tunnel( g, t ); |
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158 | |
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159 | /* Clear screen */ |
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160 | clear_graphics(); |
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161 | |
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162 | /* Print starfield, tunnel, aliens, player and explosions */ |
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163 | draw_starfield( g, sf ); |
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164 | draw_tunnel( g, t ); |
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165 | draw_aliens( g, al ); |
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166 | draw_player( g, p ); |
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167 | draw_weapons( g, wp ); |
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168 | draw_explosions( g, ex ); |
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169 | |
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170 | /* Refresh */ |
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171 | refresh_graphics(); |
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172 | } |
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173 | |
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174 | #if 0 |
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175 | free_player( p ); |
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176 | free_tunnel( t ); |
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177 | #endif |
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178 | } |
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179 | |
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