Last change
on this file since 12 was
12,
checked in by Sam Hocevar, 20 years ago
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- First commit. Scrolling works, some weaponry, controls, tunnel blowing,
the nuke is still ugly, almost no collision detection. Nice demo :)
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File size:
3.7 KB
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1 | |
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2 | #include <stdlib.h> |
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3 | |
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4 | #include "common.h" |
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5 | |
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6 | static void draw_alien( game *g, int x, int y, int type ); |
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7 | |
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8 | void init_aliens( game *g, aliens *al ) |
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9 | { |
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10 | int i; |
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11 | |
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12 | for( i = 0; i < ALIENS; i++ ) |
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13 | { |
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14 | al->x[i] = -1; |
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15 | al->y[i] = -1; |
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16 | al->img[i] = 0; |
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17 | al->life[i] = 0; |
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18 | } |
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19 | } |
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20 | |
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21 | void draw_aliens( game *g, aliens *al ) |
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22 | { |
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23 | int i; |
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24 | |
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25 | for( i = 0; i < ALIENS; i++ ) |
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26 | { |
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27 | if( al->y[i] >= 0 ) |
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28 | { |
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29 | draw_alien( g, al->x[i], al->y[i], al->img[i] % 2 ); |
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30 | } |
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31 | } |
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32 | } |
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33 | |
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34 | void update_aliens( game *g, aliens *al ) |
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35 | { |
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36 | int i; |
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37 | |
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38 | for( i = 0; i < ALIENS; i++ ) |
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39 | { |
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40 | if( al->y[i] < 0 ) |
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41 | { |
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42 | //al->x[i] = g->w; |
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43 | } |
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44 | else |
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45 | { |
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46 | al->x[i] = ((al->x[i] + 5) % (g->w + 3)) - 3; |
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47 | al->y[i] = al->y[i] + (rand() % 8) / 7 - (rand() % 8) / 7; |
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48 | al->img[i] = al->img[i] + rand() % 4; |
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49 | |
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50 | /* Check collisions */ |
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51 | if( al->y[i] < 0 ) al->y[i] = 0; |
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52 | if( al->y[i] > g->w - 1 ) al->y[i] = g->w - 1; |
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53 | } |
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54 | } |
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55 | } |
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56 | |
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57 | void add_alien( game *g, aliens *al, int x, int y ) |
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58 | { |
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59 | int i; |
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60 | |
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61 | for( i = 0; i < ALIENS; i++ ) |
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62 | { |
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63 | if( al->y[i] < 0 ) |
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64 | { |
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65 | al->x[i] = x; |
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66 | al->y[i] = y; |
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67 | al->img[i] = 0; |
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68 | al->life[i] = 2; |
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69 | break; |
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70 | } |
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71 | } |
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72 | } |
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73 | |
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74 | static void draw_alien( game *g, int x, int y, int type ) |
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75 | { |
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76 | switch( type ) |
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77 | { |
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78 | case 0: |
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79 | GFX_COLOR( MAGENTA ); |
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80 | GFX_GOTO( x, y ); |
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81 | GFX_WRITE( ',' ); |
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82 | GFX_WRITE( '-' ); |
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83 | GFX_WRITE( '-' ); |
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84 | GFX_WRITE( '-' ); |
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85 | GFX_WRITE( '.' ); |
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86 | GFX_GOTO( x, y+1 ); |
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87 | GFX_WRITE( '\\' ); |
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88 | GFX_COLOR( WHITE ); |
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89 | GFX_WRITE( 'o' ); |
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90 | GFX_WRITE( ' ' ); |
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91 | GFX_WRITE( 'O' ); |
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92 | GFX_COLOR( MAGENTA ); |
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93 | GFX_WRITE( '/' ); |
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94 | GFX_GOTO( x, y+2 ); |
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95 | GFX_WRITE( '^' ); |
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96 | GFX_WRITE( '^' ); |
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97 | GFX_WRITE( '^' ); |
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98 | GFX_WRITE( '^' ); |
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99 | GFX_WRITE( '^' ); |
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100 | break; |
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101 | case 1: |
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102 | GFX_COLOR( MAGENTA ); |
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103 | GFX_GOTO( x, y ); |
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104 | GFX_WRITE( ',' ); |
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105 | GFX_WRITE( '-' ); |
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106 | GFX_WRITE( '-' ); |
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107 | GFX_WRITE( '-' ); |
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108 | GFX_WRITE( '.' ); |
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109 | GFX_GOTO( x, y+1 ); |
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110 | GFX_WRITE( '\\' ); |
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111 | GFX_COLOR( WHITE ); |
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112 | GFX_WRITE( 'O' ); |
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113 | GFX_WRITE( ' ' ); |
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114 | GFX_WRITE( 'o' ); |
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115 | GFX_COLOR( MAGENTA ); |
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116 | GFX_WRITE( '/' ); |
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117 | GFX_GOTO( x, y+2 ); |
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118 | GFX_WRITE( '^' ); |
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119 | GFX_WRITE( '^' ); |
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120 | GFX_WRITE( '^' ); |
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121 | GFX_WRITE( '^' ); |
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122 | GFX_WRITE( '^' ); |
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123 | break; |
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124 | } |
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125 | } |
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126 | |
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127 | #if 0 |
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128 | void draw_rock( int x, int y, int type ) |
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129 | { |
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130 | switch( type ) |
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131 | { |
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132 | case 0: |
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133 | GFX_COLOR( RED ); |
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134 | GFX_GOTO( x, y ); |
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135 | GFX_WRITE( '/' ); |
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136 | GFX_WRITE( '\\' ); |
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137 | GFX_WRITE( '_' ); |
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138 | GFX_WRITE( '/' ); |
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139 | GFX_WRITE( '\\' ); |
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140 | GFX_GOTO( x, y+1 ); |
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141 | GFX_WRITE( '>' ); |
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142 | GFX_WRITE( ' ' ); |
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143 | GFX_WRITE( ' ' ); |
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144 | GFX_WRITE( ' ' ); |
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145 | GFX_WRITE( '/' ); |
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146 | GFX_GOTO( x, y+2 ); |
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147 | GFX_WRITE( '\\' ); |
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148 | GFX_WRITE( '/' ); |
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149 | GFX_WRITE( '\\' ); |
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150 | GFX_WRITE( '_' ); |
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151 | GFX_WRITE( '>' ); |
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152 | break; |
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153 | case 1: |
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154 | GFX_COLOR( RED ); |
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155 | GFX_GOTO( x, y ); |
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156 | GFX_WRITE( '_' ); |
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157 | GFX_WRITE( '/' ); |
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158 | GFX_WRITE( '\\' ); |
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159 | GFX_WRITE( '/' ); |
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160 | GFX_WRITE( '>' ); |
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161 | GFX_GOTO( x, y+1 ); |
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162 | GFX_WRITE( '\\' ); |
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163 | GFX_WRITE( ' ' ); |
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164 | GFX_WRITE( ' ' ); |
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165 | GFX_WRITE( ' ' ); |
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166 | GFX_WRITE( '\\' ); |
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167 | GFX_GOTO( x, y+2 ); |
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168 | GFX_WRITE( '<' ); |
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169 | GFX_WRITE( '_' ); |
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170 | GFX_WRITE( '/' ); |
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171 | GFX_WRITE( '\\' ); |
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172 | GFX_WRITE( '/' ); |
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173 | break; |
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174 | } |
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175 | } |
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176 | #endif |
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