Last change
on this file since 194 was
194,
checked in by Sam Hocevar, 19 years ago
|
- BUGS TODO:
+ Removed libcaca stuff.
- data/bongem.txt:
+ Fixed sprite syntax.
- src/:
+ Set framerate to 25fps instead of 10fps.
+ Updated code to latest libcaca changes.
|
-
Property svn:keywords set to
Id
|
File size:
797 bytes
|
Rev | Line | |
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[160] | 1 | $Id: TODO 194 2003-11-16 15:31:14Z sam $ |
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[28] | 2 | |
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[160] | 3 | o Let the ship pick up bonuses |
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[28] | 4 | |
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[160] | 5 | o Alien swarms, programmed behaviour |
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[28] | 6 | |
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[160] | 7 | o Spiral weapon (vertical sine) |
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[28] | 8 | |
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[160] | 9 | o Stick aliens to tunnel |
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[28] | 10 | |
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[160] | 11 | o Change tunnel colour |
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[28] | 12 | |
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[160] | 13 | o Draw bosses |
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[28] | 14 | |
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[160] | 15 | o Promote precision for all coordinates except screen |
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[28] | 16 | |
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[160] | 17 | o Animate the ship |
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[28] | 18 | |
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[160] | 19 | o The nuke should break the tunnel |
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| 20 | Or at least a bit |
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[28] | 21 | |
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[160] | 22 | o The laser stays alive when the ship explodes |
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[28] | 23 | |
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[160] | 24 | o DONE 12 Nov 2003: Write a generic drawing library with automatic clipping |
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| 25 | o DONE 23 Dec 2002: Handle life |
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| 26 | o DONE 23 Dec 2002: Mega ball |
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| 27 | o DONE 23 Dec 2002: Fragmentation bomb (merge with mega-ball?) |
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| 28 | o DONE 23 Dec 2002: Fill holes in the tunnel when |step| > 2 |
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| 29 | o DONE 19 Dec 2002: Tunnel sometimes doesn't get drawn on the left |
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| 30 | o DONE 18 Dec 2002: Draw a 3rd alien type |
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[28] | 31 | |
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