1 | /* $Id: tutorial.dox 1280 2006-11-05 18:31:45Z jylam $ */ |
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2 | |
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3 | /** \page tutorial A libcucul and libcaca tutorial |
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4 | |
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5 | Before writing your first libcaca application, you need to know the difference between libcucul and libcaca : |
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6 | - libcucul is the text rendering library. It will do all the work you actually need. From imports (text, ANSI, caca internal format, all of this supporting n-bytes unicode), to exports (sames formats, adding SVG, PostScript, TGA, HTML (both 3 and 4), IRC), it'll cover all your needs. |
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7 | - libcaca handle everything that can be hardware related. It includes display (RAW, X11, OpenGL, Windows (GDI), conio (DOS), ncurses, slang, text VGA (IMB-Compatible)), keyboard (same drivers but RAW), mouse (same drivers but RAW and VGA), time and resize events (on windowed drivers). |
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8 | |
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9 | So, you can write a libcucul only program, but you <b>can't</b> write a libcaca only program, it'll be nonsense. Period. |
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10 | |
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11 | |
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12 | First, a working program, very simple, to check you can compile and run it : |
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13 | |
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14 | \code |
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15 | |
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16 | #include <cucul.h> |
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17 | #include <caca.h> |
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18 | |
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19 | int main(void) |
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20 | { |
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21 | /* Initialise libcaca */ |
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22 | cucul_canvas_t *cv; caca_display_t *dp; caca_event_t ev; |
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23 | cv = cucul_create_canvas(0, 0); |
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24 | dp = caca_create_display(cv); |
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25 | /* Set window title */ |
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26 | caca_set_display_title(dp, "Hello!"); |
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27 | /* Choose drawing colours */ |
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28 | cucul_set_color(cv, CUCUL_COLOR_BLACK, CUCUL_COLOR_WHITE); |
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29 | /* Draw a string at coordinates (0, 0) */ |
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30 | cucul_putstr(cv, 0, 0, "This is a message"); |
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31 | /* Refresh display */ |
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32 | caca_refresh_display(dp); |
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33 | /* Wait for a key press event */ |
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34 | caca_get_event(dp, CACA_EVENT_KEY_PRESS, &ev, -1); |
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35 | /* Clean up library */ |
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36 | caca_free_display(dp); |
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37 | cucul_free_canvas(cv); |
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38 | |
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39 | return 0; |
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40 | } |
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41 | |
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42 | \endcode |
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43 | |
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44 | |
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45 | What does it do ? (we skip variable definitions, guessing you have a brain) : |
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46 | - Create a cucul canvas. A canvas is where everything happens. Writing characters, sprites, strings, images, everything. It is mandatory and is the reason of libcuculs' beeing. Size is there a width of 0 pixels, and a height of 0 pixels. It'll be resized according to contents you put in it. |
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47 | |
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48 | - Create a caca display. This is basically the window. Physically it can be a window (most of the displays), a console (ncurses, slang) or a real display (VGA). |
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49 | |
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50 | - Set the window name of our display (only available in windowed displays, does nothing otherwise). (so this is libcaca related) |
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51 | |
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52 | - Set current colors to black background, and white foreground of our canvas (so this is libcucul related) |
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53 | |
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54 | - Put a string "This is a message" with current colors in our libcucul canvas. |
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55 | |
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56 | - Refresh our caca display, whish was firstly attached to our canvas |
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57 | |
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58 | - Wait for an event of type "CACA_EVENT_KEY_PRESS", which seems obvious. |
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59 | |
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60 | - Free display (release memory) |
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61 | |
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62 | - Free canvas (release memory and close window if any) |
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63 | |
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64 | |
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65 | You can then compile this code under UNIX-like systems with following command : (you'll need pkg-config and gcc) |
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66 | \code |
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67 | gcc `pkg-config --libs --cflags cucul caca` example.c -o example |
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68 | \endcode |
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69 | |
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70 | */ |
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