Last change
on this file since 50 was
49,
checked in by Sam Hocevar, 20 years ago
|
- the beam now digs the tunnel.
- the starfield is now an array of stars.
- fixed wall rendering (offset issues and disappearing left wall).
- 32 seekers on fragbomb explosion, not 16.
|
File size:
740 bytes
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Line | |
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1 | Things to do |
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2 | |
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3 | * let the ship pick up bonuses |
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4 | |
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5 | * handle life |
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6 | |
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7 | * alien swarms, programmed behaviour |
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8 | |
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9 | * sprite library |
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10 | |
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11 | DONE 23 Dec 2002: mega ball |
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12 | |
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13 | * spiral weapon (vertical sine) |
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14 | |
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15 | DONE 23 Dec 2002: fragmentation bomb (merge with mega-ball?) |
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16 | |
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17 | * stick aliens to tunnel |
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18 | |
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19 | * change tunnel colour |
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20 | |
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21 | * fill holes in the tunnel when |step| > 2 |
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22 | |
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23 | DONE Dec 18 2002: draw a 3rd alien type |
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24 | |
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25 | * draw bosses |
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26 | |
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27 | * port to conio.h |
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28 | |
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29 | * clip graphics |
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30 | |
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31 | * promote precision for all coordinates except screen |
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32 | |
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33 | DONE Dec 19 2002: tunnel sometimes doesn't get drawn on the left |
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34 | |
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35 | * write a generic drawing library with automatic clipping |
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36 | |
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37 | * write a linux console output for the drawing library |
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38 | |
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39 | * animate the ship |
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40 | |
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41 | * the nuke should break the tunnel |
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42 | |
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