== Numbering tiles == If we want a straightforward way to linearly index tiles without necessarily knowing the image size, we can use the following enumeration: || 0 || 1 || 3 || 6 || 10 || 15 || 21 || || 2 || 4 || 7 || 11 || 16 || 22 || 29 || || 5 || 8 || 12 || 17 || 23 || 30 || 38 || || 9 || 13 || 18 || 24 || 31 || 39 || … || || 14 || 19 || 25 || 32 || 40 || … || || || 20 || 26 || 33 || 41 || … || || || || 27 || 34 || 42 || … || || || || One way to generate these values is using the '''Cantor polynomial''': {{{ #!latex $n = \dfrac{(x + y) (x + y + 1)}{2} + y$ }}} Efficiently inverting that polynomial is not trivial. Here is one way to do it: {{{ #!latex $k = E(\dfrac{\sqrt{8n+1}-1}{2})$ $y = n - \dfrac{k (k + 1)}{2}$ $x = k - y$ }}}