Changeset 2324


Ignore:
Timestamp:
05/17/08 00:01:07 (5 years ago)
Author:
sam
Message:
  • Improve overall randomness. Now even close seeds have very different behaviours on which bits are flipped.
File:
1 edited

Legend:

Unmodified
Added
Removed
  • zzuf/trunk/src/fuzz.c

    r2272 r2324  
    3737#define MAGIC1 0x33ea84f7 
    3838#define MAGIC2 0x783bc31f 
     39#define MAGIC3 0x9b5da2fb 
    3940 
    4041/* Fuzzing mode */ 
     
    106107        if(fuzz->cur != (int)i) 
    107108        { 
    108             uint32_t chunkseed = ((int)i + (int)(fuzz->ratio * MAGIC1)) ^ MAGIC2; 
    109             _zz_srand(fuzz->seed ^ chunkseed); 
     109            uint32_t chunkseed; 
     110 
     111            chunkseed = (uint32_t)i; 
     112            chunkseed ^= MAGIC2; 
     113            chunkseed += (uint32_t)(fuzz->ratio * MAGIC1); 
     114            chunkseed ^= fuzz->seed; 
     115            chunkseed += (uint32_t)(i * MAGIC3); 
     116 
     117            _zz_srand(chunkseed); 
    110118 
    111119            memset(fuzz->data, 0, CHUNKBYTES); 
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