| Revision 12,
1.1 KB
checked in by sam, 11 years ago
(diff) |
- First commit. Scrolling works, some weaponry, controls, tunnel blowing,
the nuke is still ugly, almost no collision detection. Nice demo :)
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| 1 | |
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| 2 | #include <stdlib.h> |
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| 3 | |
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| 4 | #include "common.h" |
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| 5 | |
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| 6 | void init_weapons( game *g, weapons *wp ) |
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| 7 | { |
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| 8 | int i; |
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| 9 | |
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| 10 | for( i = 0; i < SHOTS; i++ ) |
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| 11 | { |
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| 12 | wp->x[i] = -1; |
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| 13 | wp->y[i] = -1; |
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| 14 | wp->v[i] = 0; |
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| 15 | } |
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| 16 | } |
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| 17 | |
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| 18 | void draw_weapons( game *g, weapons *wp ) |
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| 19 | { |
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| 20 | int i; |
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| 21 | |
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| 22 | for( i = 0; i < SHOTS; i++ ) |
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| 23 | { |
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| 24 | if( wp->x[i] >= 0 ) |
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| 25 | { |
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| 26 | GFX_COLOR( WHITE ); |
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| 27 | GFX_GOTO( wp->x[i], wp->y[i] ); |
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| 28 | GFX_WRITE( '|' ); |
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| 29 | GFX_COLOR( CYAN ); |
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| 30 | GFX_GOTO( wp->x[i], wp->y[i] + 1 ); |
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| 31 | GFX_WRITE( '|' ); |
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| 32 | } |
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| 33 | } |
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| 34 | } |
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| 35 | |
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| 36 | void update_weapons( game *g, weapons *wp ) |
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| 37 | { |
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| 38 | int i; |
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| 39 | |
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| 40 | for( i = 0; i < SHOTS; i++ ) |
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| 41 | { |
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| 42 | if( wp->y[i] < 0 ) |
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| 43 | { |
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| 44 | wp->x[i] = -1; |
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| 45 | wp->y[i] = -1; |
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| 46 | } |
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| 47 | else |
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| 48 | { |
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| 49 | wp->y[i] += wp->v[i]; |
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| 50 | |
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| 51 | /* Check collisions */ |
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| 52 | } |
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| 53 | } |
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| 54 | } |
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| 55 | |
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| 56 | void add_weapon( game *g, weapons *wp, int x, int y ) |
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| 57 | { |
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| 58 | int i; |
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| 59 | |
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| 60 | for( i = 0; i < SHOTS; i++ ) |
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| 61 | { |
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| 62 | if( wp->y[i] < 0 ) |
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| 63 | { |
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| 64 | wp->x[i] = x; |
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| 65 | wp->y[i] = y; |
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| 66 | wp->v[i] = -2; |
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| 67 | break; |
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| 68 | } |
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| 69 | } |
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| 70 | } |
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| 71 | |
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