source: ttyvaders/trunk/src/player.c @ 80

Last change on this file since 80 was 80, checked in by Sam Hocevar, 17 years ago
  • libee is now standalone.
  • Property svn:keywords set to Id
File size: 2.3 KB
Line 
1/*
2 *   ttyvaders     Textmode shoot'em up
3 *   Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
4 *                 All Rights Reserved
5 *
6 *   $Id: player.c 80 2003-11-09 12:40:53Z sam $
7 *
8 *   This program is free software; you can redistribute it and/or modify
9 *   it under the terms of the GNU General Public License as published by
10 *   the Free Software Foundation; either version 2 of the License, or
11 *   (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23#include <stdlib.h>
24
25#include "common.h"
26
27/* Init tunnel */
28player * create_player( game *g )
29{
30    player *p = malloc(sizeof(player));
31
32    p->x = g->w / 2;
33    p->y = g->h - 2;
34    p->vx = 0;
35    p->vy = 0;
36    p->weapon = 0;
37    p->special = MAX_SPECIAL;
38    p->life = MAX_LIFE;
39    p->dead = 0;
40
41    return p;
42}
43
44void free_player( player *p )
45{
46    free( p );
47}
48
49void draw_player( game *g, player *p )
50{
51    if( p->dead )
52    {
53        return;
54    }
55
56    ee_goto( p->x + 2, p->y - 2 );
57    ee_color( EE_GREEN );
58    ee_putstr( "/\\" );
59    ee_goto( p->x + 1, p->y - 1 );
60    ee_putchar( '(' );
61    ee_color( EE_YELLOW );
62    ee_putstr( "()" );
63    ee_color( EE_GREEN );
64    ee_putchar( ')' );
65    ee_goto( p->x, p->y );
66    ee_color( EE_GREEN );
67    ee_putstr( "I<__>I" );
68}
69
70void update_player( game *g, player *p )
71{
72    if( p->dead )
73    {
74        return;
75    }
76
77    if( p->life <= 0 )
78    {
79        add_explosion( g, g->ex, p->x, p->y, 0, 0, EXPLOSION_SMALL );
80        p->dead = 1;
81        return;
82    }
83
84    /* Update weapon stats */
85    if( p->weapon )
86    {
87        p->weapon--;
88    }
89
90    if( p->special < MAX_SPECIAL )
91    {
92        p->special++;
93    }
94
95    /* Update life */
96    if( p->life < MAX_LIFE )
97    {
98        p->life++;
99    }
100
101    /* Update coords */
102    p->x += p->vx;
103
104    if( p->vx < 0 )
105    {
106        p->vx++;
107    }
108    else if( p->vx > 0 )
109    {
110        p->vx--;
111    }
112
113    if( p->x < 1 )
114    {
115        p->x = 1;
116    }
117    else if( p->x > g->w - 7 )
118    {
119        p->x = g->w - 7;
120    }
121}
122
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