source: ttyvaders/trunk/src/player.c @ 110

Last change on this file since 110 was 110, checked in by Sam Hocevar, 17 years ago
  • src/*.c: + Added missing #include "config.h". + Fixed a nasty bug in ee_rand() calls.
  • Property svn:keywords set to Id
File size: 2.3 KB
Line 
1/*
2 *   ttyvaders     Textmode shoot'em up
3 *   Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
4 *                 All Rights Reserved
5 *
6 *   $Id: player.c 110 2003-11-09 23:34:24Z sam $
7 *
8 *   This program is free software; you can redistribute it and/or modify
9 *   it under the terms of the GNU General Public License as published by
10 *   the Free Software Foundation; either version 2 of the License, or
11 *   (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23#include "config.h"
24
25#include <stdlib.h>
26
27#include "common.h"
28
29/* Init tunnel */
30player * create_player(game *g)
31{
32    player *p = malloc(sizeof(player));
33
34    p->x = g->w / 2;
35    p->y = g->h - 2;
36    p->vx = 0;
37    p->vy = 0;
38    p->weapon = 0;
39    p->special = MAX_SPECIAL;
40    p->life = MAX_LIFE;
41    p->dead = 0;
42
43    return p;
44}
45
46void free_player(player *p)
47{
48    free(p);
49}
50
51void draw_player(game *g, player *p)
52{
53    if(p->dead)
54    {
55        return;
56    }
57
58    ee_goto(p->x + 2, p->y - 2);
59    ee_color(EE_GREEN);
60    ee_putstr("/\\");
61    ee_goto(p->x + 1, p->y - 1);
62    ee_putchar('(');
63    ee_color(EE_YELLOW);
64    ee_putstr("()");
65    ee_color(EE_GREEN);
66    ee_putchar(')');
67    ee_goto(p->x, p->y);
68    ee_color(EE_GREEN);
69    ee_putstr("I<__>I");
70}
71
72void update_player(game *g, player *p)
73{
74    if(p->dead)
75    {
76        return;
77    }
78
79    if(p->life <= 0)
80    {
81        add_explosion(g, g->ex, p->x, p->y, 0, 0, EXPLOSION_SMALL);
82        p->dead = 1;
83        return;
84    }
85
86    /* Update weapon stats */
87    if(p->weapon)
88    {
89        p->weapon--;
90    }
91
92    if(p->special < MAX_SPECIAL)
93    {
94        p->special++;
95    }
96
97    /* Update life */
98    if(p->life < MAX_LIFE)
99    {
100        p->life++;
101    }
102
103    /* Update coords */
104    p->x += p->vx;
105
106    if(p->vx < 0)
107    {
108        p->vx++;
109    }
110    else if(p->vx > 0)
111    {
112        p->vx--;
113    }
114
115    if(p->x < 1)
116    {
117        p->x = 1;
118    }
119    else if(p->x > g->w - 7)
120    {
121        p->x = g->w - 7;
122    }
123}
124
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