source: ttyvaders/trunk/src/player.c

Last change on this file was 3429, checked in by Sam Hocevar, 11 years ago

Spawn fewer bonus items, try to center sprites despite no longer
having handle information in frames, and disable non-working
weapons (the homing missile and the bomb).

  • Property svn:keywords set to Id
File size: 1.8 KB
Line 
1/*
2 *  ttyvaders     Textmode shoot'em up
3 *  Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
4 *                All Rights Reserved
5 *
6 *  $Id: player.c 3429 2009-04-29 13:37:29Z sam $
7 *
8 *  This program is free software. It comes without any warranty, to
9 *  the extent permitted by applicable law. You can redistribute it
10 *  and/or modify it under the terms of the Do What The Fuck You Want
11 *  To Public License, Version 2, as published by Sam Hocevar. See
12 *  http://sam.zoy.org/wtfpl/COPYING for more details.
13 */
14
15#include "config.h"
16
17#include <stdlib.h>
18
19#include "common.h"
20
21caca_canvas_t *ship_sprite;
22
23/* Init tunnel */
24player * create_player(game *g)
25{
26    player *p = malloc(sizeof(player));
27    if(p == NULL)
28        exit(1);
29
30    p->x = g->w / 2;
31    p->y = g->h - 3;
32    p->vx = 0;
33    p->vy = 0;
34    p->weapon = 0;
35    p->special = MAX_SPECIAL;
36    p->life = MAX_LIFE;
37    p->dead = 0;
38
39    ship_sprite = caca_create_canvas(0, 0);
40    caca_import_file(ship_sprite, "data/ship.txt", "utf8");
41
42    return p;
43}
44
45void free_player(player *p)
46{
47    free(p);
48}
49
50void draw_player(game *g, player *p)
51{
52    if(p->dead)
53        return;
54
55    caca_set_frame(ship_sprite, 0);
56    caca_blit(g->cv, p->x - 2, p->y - 1, ship_sprite, NULL);
57}
58
59void update_player(game *g, player *p)
60{
61    if(p->dead)
62        return;
63
64    if(p->life <= 0)
65    {
66        add_explosion(g, g->ex, p->x, p->y, 0, 0, EXPLOSION_SMALL);
67        p->dead = 1;
68        return;
69    }
70
71    /* Update weapon stats */
72    if(p->weapon)
73        p->weapon--;
74
75    if(p->special < MAX_SPECIAL)
76        p->special++;
77
78    /* Update life */
79    if(p->life < MAX_LIFE)
80        p->life++;
81
82    /* Update coords */
83    p->x += p->vx;
84
85    if(p->vx < 0)
86        p->vx++;
87    else if(p->vx > 0)
88        p->vx--;
89
90    if(p->x < 1)
91        p->x = 1;
92    else if(p->x > g->w - 7)
93        p->x = g->w - 7;
94}
95
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