source: ttyvaders/trunk/src/overlay.c @ 154

Last change on this file since 154 was 154, checked in by Sam Hocevar, 16 years ago
  • libee/graphics.c: + Renamed ee_color() to ee_set_color(), wrote ee_get_color().
  • libee/line.c: + Implemented draw_polyline() and draw_thin_polyline().
  • libee/sprite.c: + Removed the f member of struct ee_sprite. + Implemented ee_get_sprite_{width|height|dx|dy}(). + Restore the color fater ee_draw_sprite() is called.
  • libee/box.c: + Fixed a bug causing improper box clipping at the right and the bottom.
  • data/foo_fighter: + Fixed bugs in the sprite.
  • src/intro.c: + Test effects for the future game's intro.
  • test/spritedit.c: + Added stuff to the sprite editor. We can now navigate through frames.
  • Property svn:keywords set to Id
File size: 2.0 KB
Line 
1/*
2 *   ttyvaders     Textmode shoot'em up
3 *   Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
4 *                 All Rights Reserved
5 *
6 *   $Id: overlay.c 154 2003-11-12 01:48:58Z sam $
7 *
8 *   This program is free software; you can redistribute it and/or modify
9 *   it under the terms of the GNU General Public License as published by
10 *   the Free Software Foundation; either version 2 of the License, or
11 *   (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23#include "config.h"
24
25#include <stdlib.h>
26
27#include "common.h"
28
29void draw_status(game *g)
30{
31    static char dots30[] = "------------------------------";
32    static char dashes30[] = "==============================";
33
34    /* Draw life jauge */
35    ee_set_color(EE_GRAY);
36    ee_putstr(4, 1, dots30);
37
38    if(g->p->life > MAX_LIFE * 7 / 10)
39    {
40        ee_set_color(EE_GREEN);
41    }
42    else if(g->p->life > MAX_LIFE * 3 / 10)
43    {
44        ee_set_color(EE_YELLOW);
45    }
46    else
47    {
48        ee_set_color(EE_RED);
49    }
50
51    ee_putstr(4, 1, dashes30 + (MAX_LIFE - g->p->life) * 30 / MAX_LIFE);
52
53    ee_set_color(EE_WHITE);
54    ee_putstr(1, 1, "L |");
55    ee_putstr(34, 1, "|");
56
57    /* Draw weapon jauge */
58    ee_set_color(EE_GRAY);
59    ee_putstr(42, 1, dots30 + 10);
60
61    if(g->p->special > MAX_SPECIAL * 9 / 10)
62    {
63        ee_set_color(EE_WHITE);
64    }
65    else if(g->p->special > MAX_SPECIAL * 3 / 10)
66    {
67        ee_set_color(EE_CYAN);
68    }
69    else
70    {
71        ee_set_color(EE_BLUE);
72    }
73
74    ee_putstr(42, 1, dashes30 + 10
75                       + (MAX_SPECIAL - g->p->special) * 20 / MAX_SPECIAL);
76
77    ee_set_color(EE_WHITE);
78    ee_putstr(39, 1, "S |");
79    ee_putstr(62, 1, "|");
80}
81
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