[18] | 1 | /* |
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[34] | 2 | * ttyvaders Textmode shoot'em up |
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| 3 | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> |
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| 4 | * All Rights Reserved |
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[18] | 5 | * |
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[54] | 6 | * $Id: main.c,v 1.11 2002/12/23 12:03:31 sam Exp $ |
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[34] | 7 | * |
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[18] | 8 | * This program is free software; you can redistribute it and/or modify |
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| 9 | * it under the terms of the GNU General Public License as published by |
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[34] | 10 | * the Free Software Foundation; either version 2 of the License, or |
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| 11 | * (at your option) any later version. |
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[18] | 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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| 21 | */ |
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| 22 | |
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| 23 | #include <stdio.h> |
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| 24 | #include <stdlib.h> |
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| 25 | |
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| 26 | #include <string.h> |
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| 27 | #include <unistd.h> |
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| 28 | |
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| 29 | #include "common.h" |
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| 30 | |
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| 31 | static void start_game (game *); |
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| 32 | |
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| 33 | int main (int argc, char **argv) |
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| 34 | { |
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| 35 | game *g = malloc(sizeof(game)); |
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| 36 | |
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[20] | 37 | //srand(time(NULL)); |
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[18] | 38 | |
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| 39 | if( init_graphics() ) |
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| 40 | { |
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| 41 | return 1; |
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| 42 | } |
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| 43 | |
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| 44 | /* Initialize our program */ |
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| 45 | init_game(g); |
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| 46 | |
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| 47 | /* Go ! */ |
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| 48 | start_game(g); |
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| 49 | |
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| 50 | /* Clean up */ |
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| 51 | end_graphics(); |
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| 52 | |
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| 53 | return 0; |
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| 54 | } |
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| 55 | |
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| 56 | static void start_game (game *g) |
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| 57 | { |
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| 58 | int i; |
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| 59 | int quit = 0; |
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| 60 | int poz = 0; |
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| 61 | int skip = 0; |
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[20] | 62 | int purcompteur = 0; |
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[18] | 63 | |
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[50] | 64 | g->sf = create_starfield( g ); |
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[20] | 65 | g->wp = malloc(sizeof(weapons)); |
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| 66 | g->ex = malloc(sizeof(explosions)); |
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| 67 | g->bo = malloc(sizeof(bonus)); |
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| 68 | g->t = create_tunnel( g, g->w, g->h ); |
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| 69 | g->p = create_player( g ); |
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| 70 | g->al = malloc(sizeof(aliens)); |
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[18] | 71 | |
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[52] | 72 | init_bonus( g, g->bo ); |
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[20] | 73 | init_weapons( g, g->wp ); |
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| 74 | init_explosions( g, g->ex ); |
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| 75 | init_aliens( g, g->al ); |
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[18] | 76 | |
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| 77 | /* Temporary stuff */ |
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[20] | 78 | g->t->w = 25; |
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| 79 | |
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[18] | 80 | while( !quit ) |
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| 81 | { |
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| 82 | char key; |
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| 83 | |
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| 84 | while( ( key = get_key() ) ) |
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| 85 | { |
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| 86 | switch( key ) |
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| 87 | { |
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| 88 | case 'q': |
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| 89 | quit = 1; |
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| 90 | break; |
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| 91 | case 'p': |
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| 92 | poz = !poz; |
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| 93 | break; |
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[34] | 94 | case '\t': |
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| 95 | ceo_alert(); |
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| 96 | poz = 1; |
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| 97 | break; |
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[18] | 98 | case 's': |
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| 99 | skip = 1; |
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| 100 | break; |
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| 101 | case 'h': |
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[20] | 102 | g->p->dir = -3; |
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[18] | 103 | break; |
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| 104 | case 'j': |
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[20] | 105 | if( g->p->y < g->h - 2 ) g->p->y += 1; |
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[18] | 106 | break; |
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| 107 | case 'k': |
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[20] | 108 | if( g->p->y > 1 ) g->p->y -= 1; |
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[18] | 109 | break; |
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| 110 | case 'l': |
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[20] | 111 | g->p->dir = 3; |
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[18] | 112 | break; |
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[22] | 113 | case 'n': |
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[20] | 114 | if( g->p->nuke == 0 ) |
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[18] | 115 | { |
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[20] | 116 | g->p->nuke = 40; |
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| 117 | add_weapon( g, g->wp, (g->p->x + 2) << 4, g->p->y << 4, 0, 0, WEAPON_NUKE ); |
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[18] | 118 | } |
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| 119 | break; |
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[22] | 120 | case '\r': |
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| 121 | if( g->p->nuke == 0 ) |
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| 122 | { |
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| 123 | g->p->nuke = 40; |
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| 124 | add_weapon( g, g->wp, (g->p->x + 2) << 4, g->p->y << 4, 0, 0, WEAPON_BEAM ); |
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| 125 | } |
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| 126 | break; |
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[52] | 127 | case 'f': |
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[42] | 128 | if( g->p->nuke == 0 ) |
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| 129 | { |
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| 130 | g->p->nuke = 40; |
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| 131 | add_weapon( g, g->wp, (g->p->x + 2) << 4, g->p->y << 4, 0, -16, WEAPON_FRAGBOMB ); |
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| 132 | } |
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| 133 | break; |
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[20] | 134 | case 'b': |
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| 135 | if( g->p->weapon == 0 ) |
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| 136 | { |
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| 137 | g->p->weapon = 4; |
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[24] | 138 | add_weapon( g, g->wp, (g->p->x + 2) << 4, g->p->y << 4, 0, -16, WEAPON_BOMB ); |
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[20] | 139 | } |
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[18] | 140 | case ' ': |
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[20] | 141 | if( g->p->weapon == 0 ) |
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[18] | 142 | { |
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[20] | 143 | g->p->weapon = 4; |
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[54] | 144 | add_weapon( g, g->wp, g->p->x << 4, g->p->y << 4, 0, -32, WEAPON_LASER ); |
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| 145 | add_weapon( g, g->wp, (g->p->x + 5) << 4, g->p->y << 4, 0, -32, WEAPON_LASER ); |
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[24] | 146 | /* Extra shtuph */ |
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| 147 | add_weapon( g, g->wp, g->p->x << 4, g->p->y << 4, -24, -16, WEAPON_SEEKER ); |
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| 148 | add_weapon( g, g->wp, (g->p->x + 5) << 4, g->p->y << 4, 24, -16, WEAPON_SEEKER ); |
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| 149 | /* More shtuph */ |
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[54] | 150 | add_weapon( g, g->wp, (g->p->x + 1) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER ); |
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| 151 | add_weapon( g, g->wp, (g->p->x + 4) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER ); |
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[24] | 152 | /* Even more shtuph */ |
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[54] | 153 | add_weapon( g, g->wp, (g->p->x + 2) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER ); |
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| 154 | add_weapon( g, g->wp, (g->p->x + 3) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER ); |
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[24] | 155 | /* Extra shtuph */ |
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| 156 | add_weapon( g, g->wp, g->p->x << 4, g->p->y << 4, -32, 0, WEAPON_SEEKER ); |
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| 157 | add_weapon( g, g->wp, (g->p->x + 5) << 4, g->p->y << 4, 32, 0, WEAPON_SEEKER ); |
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[18] | 158 | } |
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| 159 | break; |
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| 160 | } |
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| 161 | } |
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| 162 | |
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| 163 | usleep(40000); |
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| 164 | |
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[24] | 165 | if( !poz || skip ) |
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[18] | 166 | { |
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[24] | 167 | skip = 0; |
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[20] | 168 | |
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[24] | 169 | /* XXX: to be removed */ |
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| 170 | if( GET_RAND(0,10) == 0 ) |
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| 171 | { |
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| 172 | int list[3] = { ALIEN_POOLP, ALIEN_BOOL, ALIEN_BRAH }; |
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[18] | 173 | |
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[24] | 174 | add_alien( g, g->al, 0, rand() % g->h / 2, list[GET_RAND(0,3)] ); |
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[18] | 175 | } |
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[24] | 176 | |
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| 177 | /* Update game rules */ |
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| 178 | if( g->t->right[1] - g->t->left[1] == g->t->w ) |
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[18] | 179 | { |
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[24] | 180 | g->t->w = 85 - g->t->w; |
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[18] | 181 | } |
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| 182 | |
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[24] | 183 | /* Scroll and update positions */ |
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| 184 | collide_player_tunnel( g, g->p, g->t, g->ex ); |
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| 185 | update_player( g, g->p ); |
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| 186 | collide_player_tunnel( g, g->p, g->t, g->ex ); |
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[20] | 187 | |
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[24] | 188 | update_starfield( g, g->sf ); |
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| 189 | update_bonus( g, g->bo ); |
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| 190 | update_aliens( g, g->al ); |
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[18] | 191 | |
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[24] | 192 | collide_weapons_tunnel( g, g->wp, g->t, g->ex ); |
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| 193 | collide_weapons_aliens( g, g->wp, g->al, g->ex ); |
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| 194 | update_weapons( g, g->wp ); |
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| 195 | collide_weapons_tunnel( g, g->wp, g->t, g->ex ); |
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| 196 | collide_weapons_aliens( g, g->wp, g->al, g->ex ); |
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[18] | 197 | |
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[24] | 198 | update_explosions( g, g->ex ); |
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| 199 | /*if(purcompteur%2)*/ update_tunnel( g, g->t ); |
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| 200 | } |
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[18] | 201 | |
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| 202 | /* Clear screen */ |
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| 203 | clear_graphics(); |
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| 204 | |
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| 205 | /* Print starfield, tunnel, aliens, player and explosions */ |
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[20] | 206 | draw_starfield( g, g->sf ); |
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[54] | 207 | draw_aliens( g, g->al ); |
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[20] | 208 | draw_tunnel( g, g->t ); |
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| 209 | draw_bonus( g, g->bo ); |
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[24] | 210 | draw_explosions( g, g->ex ); |
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[20] | 211 | draw_weapons( g, g->wp ); |
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[42] | 212 | draw_player( g, g->p ); |
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[18] | 213 | |
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| 214 | /* Refresh */ |
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| 215 | refresh_graphics(); |
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[20] | 216 | |
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| 217 | purcompteur++; |
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[18] | 218 | } |
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| 219 | |
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[50] | 220 | free_starfield( g, g->sf ); |
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[20] | 221 | free_tunnel( g->t ); |
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[54] | 222 | free_player( g->p ); |
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[18] | 223 | } |
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| 224 | |
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