1 | /* |
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2 | * ttyvaders Textmode shoot'em up |
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3 | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> |
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4 | * All Rights Reserved |
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5 | * |
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6 | * $Id: bonus.c 2990 2008-10-18 21:42:24Z sam $ |
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7 | * |
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8 | * This program is free software. It comes without any warranty, to |
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9 | * the extent permitted by applicable law. You can redistribute it |
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10 | * and/or modify it under the terms of the Do What The Fuck You Want |
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11 | * To Public License, Version 2, as published by Sam Hocevar. See |
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12 | * http://sam.zoy.org/wtfpl/COPYING for more details. |
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13 | */ |
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14 | |
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15 | #include "config.h" |
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16 | |
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17 | #include <stdlib.h> |
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18 | |
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19 | #include "common.h" |
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20 | |
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21 | caca_canvas_t *heart_sprite; |
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22 | caca_canvas_t *gem_sprite; |
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23 | |
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24 | void init_bonus(game *g, bonus *bo) |
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25 | { |
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26 | caca_buffer_t *b; |
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27 | int i; |
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28 | |
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29 | for(i = 0; i < BONUS; i++) |
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30 | { |
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31 | bo->type[i] = BONUS_NONE; |
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32 | } |
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33 | |
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34 | b = caca_load_file("data/bonheart.caca"); |
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35 | heart_sprite = caca_import_canvas(b, ""); |
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36 | caca_free_buffer(b); |
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37 | |
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38 | b = caca_load_file("data/bongem.caca"); |
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39 | gem_sprite = caca_import_canvas(b, ""); |
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40 | caca_free_buffer(b); |
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41 | } |
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42 | |
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43 | void draw_bonus(game *g, bonus *bo) |
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44 | { |
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45 | int i; |
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46 | |
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47 | for(i = 0; i < BONUS; i++) |
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48 | { |
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49 | switch(bo->type[i]) |
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50 | { |
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51 | case BONUS_GREEN: |
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52 | caca_set_canvas_frame(gem_sprite, (bo->n[i]/2 % 3) ? 0 : 1); |
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53 | caca_blit(g->cv, bo->x[i], bo->y[i], gem_sprite, NULL); |
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54 | break; |
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55 | case BONUS_LIFE: |
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56 | caca_set_canvas_frame(heart_sprite, (bo->n[i] % 3) ? 0 : 1); |
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57 | caca_blit(g->cv, bo->x[i], bo->y[i], heart_sprite, NULL); |
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58 | break; |
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59 | case BONUS_NONE: |
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60 | break; |
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61 | } |
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62 | } |
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63 | } |
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64 | |
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65 | void update_bonus(game *g, bonus *bo) |
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66 | { |
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67 | int i; |
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68 | |
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69 | for(i = 0; i < BONUS; i++) |
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70 | { |
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71 | switch(bo->type[i]) |
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72 | { |
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73 | case BONUS_GREEN: |
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74 | bo->n[i]++; |
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75 | bo->y[i]++; |
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76 | if(bo->y[i] > g->h) |
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77 | { |
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78 | bo->type[i] = BONUS_NONE; |
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79 | } |
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80 | break; |
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81 | case BONUS_LIFE: |
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82 | bo->n[i]++; |
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83 | bo->y[i]++; |
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84 | if(bo->y[i] > g->h) |
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85 | { |
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86 | bo->type[i] = BONUS_NONE; |
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87 | } |
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88 | break; |
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89 | case BONUS_NONE: |
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90 | break; |
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91 | } |
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92 | } |
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93 | } |
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94 | |
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95 | void add_bonus(game *g, bonus *bo, int x, int y, int type) |
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96 | { |
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97 | int i; |
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98 | |
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99 | for(i = 0; i < BONUS; i++) |
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100 | { |
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101 | if(bo->type[i] == BONUS_NONE) |
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102 | { |
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103 | bo->type[i] = type; |
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104 | bo->x[i] = x; |
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105 | bo->y[i] = y; |
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106 | bo->n[i] = 0; |
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107 | break; |
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108 | } |
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109 | } |
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110 | } |
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111 | |
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