[36] | 1 | /* |
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| 2 | * ttyvaders Textmode shoot'em up |
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| 3 | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> |
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| 4 | * All Rights Reserved |
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| 5 | * |
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[80] | 6 | * $Id: aliens.c 544 2006-03-07 14:25:20Z sam $ |
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[36] | 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or modify |
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| 9 | * it under the terms of the GNU General Public License as published by |
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| 10 | * the Free Software Foundation; either version 2 of the License, or |
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| 11 | * (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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| 21 | */ |
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[18] | 22 | |
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[110] | 23 | #include "config.h" |
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| 24 | |
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[18] | 25 | #include <stdlib.h> |
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| 26 | |
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| 27 | #include "common.h" |
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| 28 | |
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[544] | 29 | struct cucul_sprite *foo_sprite; |
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| 30 | struct cucul_sprite *bar_sprite; |
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| 31 | struct cucul_sprite *baz_sprite; |
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[122] | 32 | |
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[88] | 33 | void init_aliens(game *g, aliens *al) |
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[18] | 34 | { |
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| 35 | int i; |
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| 36 | |
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[88] | 37 | for(i = 0; i < ALIENS; i++) |
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[18] | 38 | { |
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[20] | 39 | al->type[i] = ALIEN_NONE; |
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[18] | 40 | } |
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[122] | 41 | |
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[544] | 42 | foo_sprite = cucul_load_sprite(g->qq, "data/foofight.txt"); |
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| 43 | bar_sprite = cucul_load_sprite(g->qq, "data/barfight.txt"); |
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| 44 | baz_sprite = cucul_load_sprite(g->qq, "data/bazfight.txt"); |
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[18] | 45 | } |
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| 46 | |
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[88] | 47 | void draw_aliens(game *g, aliens *al) |
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[18] | 48 | { |
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| 49 | int i; |
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| 50 | |
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[88] | 51 | for(i = 0; i < ALIENS; i++) |
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[18] | 52 | { |
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[88] | 53 | switch(al->type[i]) |
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[18] | 54 | { |
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[60] | 55 | case ALIEN_FOO: |
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[544] | 56 | cucul_draw_sprite(g->qq, al->x[i], al->y[i], foo_sprite, al->img[i] % 5); |
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[20] | 57 | break; |
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[60] | 58 | case ALIEN_BAR: |
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[544] | 59 | cucul_draw_sprite(g->qq, al->x[i], al->y[i], bar_sprite, al->img[i] % 2); |
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[20] | 60 | break; |
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[60] | 61 | case ALIEN_BAZ: |
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[544] | 62 | cucul_draw_sprite(g->qq, al->x[i], al->y[i], baz_sprite, al->img[i] % 4); |
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[20] | 63 | break; |
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| 64 | case ALIEN_NONE: |
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| 65 | break; |
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[18] | 66 | } |
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| 67 | } |
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| 68 | } |
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| 69 | |
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[88] | 70 | void update_aliens(game *g, aliens *al) |
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[18] | 71 | { |
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| 72 | int i; |
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| 73 | |
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[88] | 74 | for(i = 0; i < ALIENS; i++) |
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[18] | 75 | { |
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[42] | 76 | /* If alien died, make it explode */ |
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[88] | 77 | if(al->type[i] != ALIEN_NONE && al->life[i] < 0) |
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[42] | 78 | { |
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[88] | 79 | add_explosion(g, g->ex, al->x[i], al->y[i], 0, 0, EXPLOSION_MEDIUM); |
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[42] | 80 | al->type[i] = ALIEN_NONE; |
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[544] | 81 | add_bonus(g, g->bo, al->x[i], al->y[i], cucul_rand(0,4) ? BONUS_GREEN : BONUS_LIFE); |
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[42] | 82 | } |
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| 83 | |
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| 84 | /* Update coordinates */ |
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[88] | 85 | switch(al->type[i]) |
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[18] | 86 | { |
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[60] | 87 | case ALIEN_FOO: |
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| 88 | case ALIEN_BAR: |
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| 89 | case ALIEN_BAZ: |
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[20] | 90 | al->x[i] = ((al->x[i] + 5) % (g->w + 3)) - 3; |
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| 91 | al->y[i] = al->y[i] + (rand() % 8) / 7 - (rand() % 8) / 7; |
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| 92 | al->img[i] = al->img[i] + 1; |
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[18] | 93 | |
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[20] | 94 | /* Check bounds */ |
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[88] | 95 | if(al->y[i] < 0 ) al->y[i] = 0; |
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| 96 | if(al->y[i] > g->w - 1 ) al->y[i] = g->w - 1; |
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[20] | 97 | break; |
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| 98 | case ALIEN_NONE: |
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| 99 | break; |
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[18] | 100 | } |
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| 101 | } |
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| 102 | } |
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| 103 | |
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[88] | 104 | void add_alien(game *g, aliens *al, int x, int y, int type) |
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[18] | 105 | { |
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| 106 | int i; |
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| 107 | |
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[88] | 108 | for(i = 0; i < ALIENS; i++) |
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[18] | 109 | { |
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[88] | 110 | if(al->type[i] == ALIEN_NONE) |
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[18] | 111 | { |
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[20] | 112 | al->type[i] = type; |
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[18] | 113 | al->x[i] = x; |
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| 114 | al->y[i] = y; |
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| 115 | al->img[i] = 0; |
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[20] | 116 | |
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[88] | 117 | switch(al->type[i]) |
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[20] | 118 | { |
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[60] | 119 | case ALIEN_FOO: |
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[24] | 120 | al->life[i] = 3; |
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[20] | 121 | break; |
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[60] | 122 | case ALIEN_BAR: |
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[24] | 123 | al->life[i] = 3; |
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[20] | 124 | break; |
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[60] | 125 | case ALIEN_BAZ: |
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[24] | 126 | al->life[i] = 3; |
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[20] | 127 | break; |
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| 128 | case ALIEN_NONE: |
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| 129 | break; |
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| 130 | } |
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| 131 | |
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[18] | 132 | break; |
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| 133 | } |
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| 134 | } |
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| 135 | } |
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| 136 | |
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