| 1 | /* |
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| 2 | * ttyvaders - a tty based shoot'em'up |
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| 3 | * Copyright (C) 2002 Sam Hocevar <sam@zoy.org> |
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| 4 | * |
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| 5 | * This program is free software; you can redistribute it and/or modify |
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| 6 | * it under the terms of the GNU General Public License as published by |
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| 7 | * the Free Software Foundation; either version 1, or (at your option) |
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| 8 | * any later version. |
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| 9 | * |
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| 10 | * This program is distributed in the hope that it will be useful, |
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| 11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 13 | * GNU General Public License for more details. |
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| 14 | * |
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| 15 | * You should have received a copy of the GNU General Public License |
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| 16 | * along with this program; if not, write to the Free Software |
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| 17 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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| 18 | * |
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| 19 | */ |
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| 20 | |
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| 21 | #include <stdio.h> |
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| 22 | #include <stdlib.h> |
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| 23 | |
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| 24 | #include <string.h> |
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| 25 | #include <unistd.h> |
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| 26 | |
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| 27 | #include "common.h" |
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| 28 | |
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| 29 | static void start_game (game *); |
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| 30 | |
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| 31 | int main (int argc, char **argv) |
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| 32 | { |
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| 33 | game *g = malloc(sizeof(game)); |
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| 34 | |
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| 35 | // srand(time(NULL)); |
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| 36 | |
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| 37 | if( init_graphics() ) |
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| 38 | { |
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| 39 | return 1; |
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| 40 | } |
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| 41 | |
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| 42 | /* Initialize our program */ |
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| 43 | init_game(g); |
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| 44 | |
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| 45 | /* Go ! */ |
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| 46 | start_game(g); |
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| 47 | |
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| 48 | /* Clean up */ |
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| 49 | end_graphics(); |
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| 50 | |
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| 51 | return 0; |
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| 52 | } |
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| 53 | |
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| 54 | static void start_game (game *g) |
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| 55 | { |
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| 56 | int i; |
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| 57 | int quit = 0; |
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| 58 | int poz = 0; |
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| 59 | int skip = 0; |
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| 60 | |
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| 61 | starfield *sf = malloc(sizeof(starfield)); |
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| 62 | weapons *wp = malloc(sizeof(weapons)); |
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| 63 | explosions *ex = malloc(sizeof(explosions)); |
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| 64 | tunnel *t = create_tunnel( g, g->w, g->h ); |
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| 65 | player *p = create_player( g ); |
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| 66 | aliens *al = malloc(sizeof(aliens)); |
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| 67 | |
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| 68 | init_starfield( g, sf ); |
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| 69 | init_weapons( g, wp ); |
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| 70 | init_explosions( g, ex ); |
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| 71 | init_aliens( g, al ); |
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| 72 | |
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| 73 | /* Temporary stuff */ |
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| 74 | for( i = 0; i < 5; i++ ) |
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| 75 | { |
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| 76 | add_alien( g, al, rand() % g->w, rand() % g->h / 2 ); |
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| 77 | } |
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| 78 | t->w = 25; |
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| 79 | |
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| 80 | while( !quit ) |
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| 81 | { |
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| 82 | char key; |
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| 83 | |
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| 84 | while( ( key = get_key() ) ) |
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| 85 | { |
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| 86 | switch( key ) |
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| 87 | { |
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| 88 | case 'q': |
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| 89 | quit = 1; |
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| 90 | break; |
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| 91 | case 'p': |
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| 92 | poz = !poz; |
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| 93 | break; |
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| 94 | case 's': |
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| 95 | skip = 1; |
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| 96 | break; |
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| 97 | case 'h': |
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| 98 | p->dir = -3; |
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| 99 | break; |
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| 100 | case 'j': |
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| 101 | //if( p->y < g->h - 2 ) p->y += 1; |
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| 102 | break; |
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| 103 | case 'k': |
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| 104 | //if( p->y > 1 ) p->y -= 1; |
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| 105 | break; |
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| 106 | case 'l': |
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| 107 | p->dir = 3; |
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| 108 | break; |
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| 109 | case '\r': |
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| 110 | add_explosion( g, ex, p->x + 2, p->y, 0, 0, 2 ); |
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| 111 | break; |
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| 112 | case ' ': |
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| 113 | if( p->weapon == 0 ) |
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| 114 | { |
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| 115 | p->weapon = 4; |
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| 116 | add_weapon( g, wp, p->x, p->y ); |
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| 117 | add_weapon( g, wp, p->x + 5, p->y ); |
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| 118 | } |
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| 119 | break; |
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| 120 | } |
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| 121 | } |
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| 122 | |
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| 123 | usleep(40000); |
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| 124 | |
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| 125 | if( GET_RAND(0,10) == 0 ) |
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| 126 | { |
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| 127 | add_alien( g, al, 0, rand() % g->h / 2 ); |
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| 128 | } |
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| 129 | |
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| 130 | if( poz ) |
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| 131 | { |
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| 132 | if( skip ) |
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| 133 | { |
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| 134 | skip = 0; |
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| 135 | } |
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| 136 | else |
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| 137 | { |
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| 138 | continue; |
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| 139 | } |
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| 140 | } |
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| 141 | |
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| 142 | /* Scroll and update positions */ |
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| 143 | collide_player_tunnel( g, p, t, ex ); |
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| 144 | update_player( g, p ); |
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| 145 | collide_player_tunnel( g, p, t, ex ); |
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| 146 | |
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| 147 | update_starfield( g, sf ); |
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| 148 | update_aliens( g, al ); |
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| 149 | |
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| 150 | collide_weapons_tunnel( g, wp, t, ex ); |
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| 151 | collide_weapons_aliens( g, wp, al, ex ); |
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| 152 | update_weapons( g, wp ); |
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| 153 | collide_weapons_tunnel( g, wp, t, ex ); |
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| 154 | collide_weapons_aliens( g, wp, al, ex ); |
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| 155 | |
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| 156 | update_explosions( g, ex ); |
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| 157 | update_tunnel( g, t ); |
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| 158 | |
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| 159 | /* Clear screen */ |
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| 160 | clear_graphics(); |
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| 161 | |
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| 162 | /* Print starfield, tunnel, aliens, player and explosions */ |
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| 163 | draw_starfield( g, sf ); |
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| 164 | draw_tunnel( g, t ); |
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| 165 | draw_aliens( g, al ); |
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| 166 | draw_player( g, p ); |
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| 167 | draw_weapons( g, wp ); |
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| 168 | draw_explosions( g, ex ); |
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| 169 | |
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| 170 | /* Refresh */ |
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| 171 | refresh_graphics(); |
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| 172 | } |
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| 173 | |
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| 174 | #if 0 |
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| 175 | free_player( p ); |
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| 176 | free_tunnel( t ); |
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| 177 | #endif |
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| 178 | } |
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| 179 | |
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