| 1 | |
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| 2 | #include <stdlib.h> |
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| 3 | |
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| 4 | #include "common.h" |
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| 5 | |
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| 6 | static void draw_small_explosion( int x, int y, int frame ); |
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| 7 | static void draw_big_explosion( int x, int y, int frame ); |
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| 8 | |
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| 9 | void init_explosions( game *g, explosions *ex ) |
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| 10 | { |
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| 11 | int i; |
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| 12 | |
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| 13 | for( i = 0; i < EXPLOSIONS; i++ ) |
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| 14 | { |
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| 15 | ex->n[i] = 0; |
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| 16 | ex->x[i] = -1; |
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| 17 | ex->y[i] = -1; |
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| 18 | ex->vx[i] = -1; |
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| 19 | ex->vy[i] = -1; |
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| 20 | ex->type[i] = 0; |
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| 21 | } |
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| 22 | } |
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| 23 | |
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| 24 | void add_explosion( game *g, explosions *ex, int x, int y, int vx, int vy, int type ) |
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| 25 | { |
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| 26 | int i; |
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| 27 | |
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| 28 | for( i = 0; i < EXPLOSIONS; i++ ) |
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| 29 | { |
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| 30 | if( ex->n[i] <= 0 ) |
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| 31 | { |
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| 32 | ex->x[i] = x; |
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| 33 | ex->y[i] = y; |
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| 34 | ex->vx[i] = vx; |
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| 35 | ex->vy[i] = vy; |
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| 36 | switch( type ) |
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| 37 | { |
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| 38 | case 1: ex->n[i] = 13; break; |
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| 39 | case 2: ex->n[i] = 30; break; |
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| 40 | case 0: default: ex->n[i] = 7; break; |
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| 41 | } |
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| 42 | ex->type[i] = type; |
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| 43 | break; |
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| 44 | } |
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| 45 | } |
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| 46 | } |
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| 47 | |
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| 48 | void draw_explosions( game *g, explosions *ex ) |
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| 49 | { |
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| 50 | int i; |
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| 51 | |
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| 52 | for( i = 0; i < EXPLOSIONS; i++ ) |
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| 53 | { |
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| 54 | if( ex->n[i] <= 0 ) |
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| 55 | { |
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| 56 | continue; |
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| 57 | } |
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| 58 | |
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| 59 | #if 0 |
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| 60 | GFX_COLOR( GREEN ); |
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| 61 | GFX_GOTO( ex->x[i] + 3, ex->y[i] ); |
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| 62 | switch( GET_RAND(0,3) ) |
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| 63 | { |
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| 64 | case 0: |
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| 65 | GFX_WRITE( 'p' ); |
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| 66 | GFX_WRITE( 'i' ); |
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| 67 | GFX_WRITE( 'f' ); |
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| 68 | break; |
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| 69 | case 1: |
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| 70 | GFX_WRITE( 'p' ); |
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| 71 | GFX_WRITE( 'a' ); |
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| 72 | GFX_WRITE( 'f' ); |
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| 73 | break; |
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| 74 | case 2: |
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| 75 | GFX_WRITE( 'p' ); |
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| 76 | GFX_WRITE( 'o' ); |
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| 77 | GFX_WRITE( 'u' ); |
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| 78 | GFX_WRITE( 'f' ); |
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| 79 | break; |
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| 80 | } |
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| 81 | GFX_WRITE( '!' ); |
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| 82 | #endif |
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| 83 | |
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| 84 | switch( ex->type[i] ) |
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| 85 | { |
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| 86 | case 1: |
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| 87 | draw_big_explosion( ex->x[i], ex->y[i], ex->n[i] ); |
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| 88 | break; |
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| 89 | case 0: |
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| 90 | default: |
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| 91 | draw_small_explosion( ex->x[i], ex->y[i], ex->n[i] ); |
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| 92 | break; |
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| 93 | } |
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| 94 | |
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| 95 | } |
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| 96 | } |
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| 97 | |
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| 98 | void update_explosions( game *g, explosions *ex ) |
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| 99 | { |
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| 100 | int i; |
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| 101 | |
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| 102 | for( i = 0; i < EXPLOSIONS; i++ ) |
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| 103 | { |
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| 104 | if( ex->n[i] > 0 ) |
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| 105 | { |
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| 106 | ex->x[i] += ex->vx[i]; |
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| 107 | ex->y[i] += ex->vy[i]; |
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| 108 | ex->n[i]--; |
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| 109 | } |
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| 110 | } |
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| 111 | } |
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| 112 | |
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| 113 | static void draw_small_explosion( int x, int y, int frame ) |
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| 114 | { |
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| 115 | switch( frame ) |
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| 116 | { |
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| 117 | default: |
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| 118 | case 6: |
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| 119 | GFX_COLOR( YELLOW ); |
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| 120 | GFX_GOTO( x, y ); |
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| 121 | GFX_WRITE( '+' ); |
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| 122 | break; |
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| 123 | case 5: |
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| 124 | GFX_COLOR( YELLOW ); |
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| 125 | GFX_GOTO( x, y ); |
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| 126 | GFX_WRITE( 'o' ); |
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| 127 | break; |
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| 128 | case 4: |
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| 129 | GFX_COLOR( YELLOW ); |
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| 130 | GFX_GOTO( x, y-1 ); |
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| 131 | GFX_WRITE( '_' ); |
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| 132 | GFX_GOTO( x-1, y ); |
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| 133 | GFX_WRITE( ')' ); |
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| 134 | GFX_WRITE( '_' ); |
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| 135 | GFX_WRITE( '(' ); |
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| 136 | break; |
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| 137 | case 3: |
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| 138 | GFX_COLOR( YELLOW ); |
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| 139 | GFX_GOTO( x-1, y-1 ); |
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| 140 | GFX_WRITE( '.' ); |
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| 141 | GFX_WRITE( '_' ); |
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| 142 | GFX_WRITE( ',' ); |
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| 143 | GFX_GOTO( x-1, y ); |
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| 144 | GFX_WRITE( ')' ); |
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| 145 | GFX_WRITE( '_' ); |
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| 146 | GFX_WRITE( '(' ); |
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| 147 | GFX_GOTO( x-1, y+1 ); |
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| 148 | GFX_WRITE( '\'' ); |
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| 149 | GFX_WRITE( ' ' ); |
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| 150 | GFX_WRITE( '`' ); |
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| 151 | break; |
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| 152 | case 2: |
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| 153 | GFX_COLOR( YELLOW ); |
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| 154 | GFX_GOTO( x-1, y-1 ); |
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| 155 | GFX_WRITE( '.' ); |
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| 156 | GFX_WRITE( 'v' ); |
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| 157 | GFX_WRITE( ',' ); |
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| 158 | GFX_GOTO( x-1, y ); |
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| 159 | GFX_WRITE( '>' ); |
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| 160 | GFX_WRITE( ' ' ); |
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| 161 | GFX_WRITE( '<' ); |
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| 162 | GFX_GOTO( x-1, y+1 ); |
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| 163 | GFX_WRITE( '\'' ); |
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| 164 | GFX_WRITE( '^' ); |
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| 165 | GFX_WRITE( '`' ); |
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| 166 | break; |
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| 167 | case 1: |
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| 168 | GFX_COLOR( WHITE ); |
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| 169 | GFX_GOTO( x-1, y-1 ); |
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| 170 | GFX_WRITE( '.' ); |
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| 171 | GFX_WRITE( ' ' ); |
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| 172 | GFX_WRITE( ',' ); |
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| 173 | GFX_GOTO( x-1, y ); |
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| 174 | GFX_WRITE( ' ' ); |
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| 175 | GFX_WRITE( ' ' ); |
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| 176 | GFX_WRITE( ' ' ); |
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| 177 | GFX_GOTO( x-1, y+1 ); |
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| 178 | GFX_WRITE( '\'' ); |
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| 179 | GFX_WRITE( ' ' ); |
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| 180 | GFX_WRITE( '`' ); |
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| 181 | break; |
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| 182 | } |
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| 183 | } |
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| 184 | |
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| 185 | static void draw_big_explosion( int x, int y, int frame ) |
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| 186 | { |
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| 187 | GFX_COLOR( YELLOW ); |
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| 188 | |
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| 189 | switch( frame ) |
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| 190 | { |
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| 191 | default: |
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| 192 | case 12: |
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| 193 | GFX_GOTO( x, y ); |
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| 194 | GFX_WRITE( '+' ); |
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| 195 | break; |
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| 196 | case 11: |
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| 197 | GFX_GOTO( x, y ); |
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| 198 | GFX_WRITE( 'o' ); |
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| 199 | break; |
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| 200 | case 10: |
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| 201 | GFX_GOTO( x, y-1 ); |
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| 202 | GFX_WRITE( '_' ); |
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| 203 | GFX_GOTO( x-1, y ); |
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| 204 | GFX_WRITE( ')' ); |
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| 205 | GFX_WRITE( '_' ); |
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| 206 | GFX_WRITE( '(' ); |
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| 207 | break; |
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| 208 | case 9: |
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| 209 | GFX_GOTO( x-1, y-1 ); |
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| 210 | GFX_WRITE( '.' ); |
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| 211 | GFX_WRITE( '_' ); |
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| 212 | GFX_WRITE( ',' ); |
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| 213 | GFX_GOTO( x-1, y ); |
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| 214 | GFX_WRITE( ')' ); |
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| 215 | GFX_WRITE( '_' ); |
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| 216 | GFX_WRITE( '(' ); |
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| 217 | GFX_GOTO( x-1, y+1 ); |
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| 218 | GFX_WRITE( '\'' ); |
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| 219 | GFX_WRITE( ' ' ); |
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| 220 | GFX_WRITE( '`' ); |
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| 221 | break; |
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| 222 | case 8: |
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| 223 | GFX_GOTO( x-1, y-1 ); |
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| 224 | GFX_WRITE( '.' ); |
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| 225 | GFX_WRITE( 'v' ); |
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| 226 | GFX_WRITE( ',' ); |
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| 227 | GFX_GOTO( x-1, y ); |
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| 228 | GFX_WRITE( '>' ); |
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| 229 | GFX_WRITE( ' ' ); |
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| 230 | GFX_WRITE( '<' ); |
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| 231 | GFX_GOTO( x-1, y+1 ); |
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| 232 | GFX_WRITE( '\'' ); |
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| 233 | GFX_WRITE( '^' ); |
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| 234 | GFX_WRITE( '`' ); |
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| 235 | break; |
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| 236 | case 6: |
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| 237 | GFX_COLOR( RED ); |
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| 238 | case 7: |
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| 239 | case 5: |
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| 240 | GFX_GOTO( x-2, y-1 ); |
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| 241 | GFX_WRITE( '_' ); |
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| 242 | GFX_WRITE( '\\' ); |
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| 243 | GFX_WRITE( '~' ); |
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| 244 | GFX_WRITE( '/' ); |
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| 245 | GFX_WRITE( '_' ); |
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| 246 | GFX_GOTO( x-2, y ); |
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| 247 | GFX_WRITE( '>' ); |
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| 248 | GFX_WRITE( ' ' ); |
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| 249 | GFX_WRITE( ' ' ); |
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| 250 | GFX_WRITE( ' ' ); |
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| 251 | GFX_WRITE( '<' ); |
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| 252 | GFX_GOTO( x-2, y+1 ); |
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| 253 | GFX_WRITE( '~' ); |
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| 254 | GFX_WRITE( '/' ); |
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| 255 | GFX_WRITE( '_' ); |
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| 256 | GFX_WRITE( '\\' ); |
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| 257 | GFX_WRITE( '~' ); |
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| 258 | break; |
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| 259 | case 3: |
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| 260 | GFX_COLOR( RED ); |
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| 261 | case 4: |
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| 262 | case 2: |
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| 263 | GFX_GOTO( x-2, y-1 ); |
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| 264 | GFX_WRITE( '_' ); |
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| 265 | GFX_WRITE( '\\' ); |
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| 266 | GFX_WRITE( ' ' ); |
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| 267 | GFX_WRITE( '/' ); |
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| 268 | GFX_WRITE( '_' ); |
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| 269 | GFX_GOTO( x-2, y ); |
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| 270 | GFX_WRITE( '_' ); |
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| 271 | GFX_WRITE( ' ' ); |
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| 272 | GFX_WRITE( ' ' ); |
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| 273 | GFX_WRITE( ' ' ); |
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| 274 | GFX_WRITE( '_' ); |
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| 275 | GFX_GOTO( x-2, y+1 ); |
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| 276 | GFX_WRITE( ' ' ); |
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| 277 | GFX_WRITE( '/' ); |
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| 278 | GFX_WRITE( ' ' ); |
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| 279 | GFX_WRITE( '\\' ); |
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| 280 | GFX_WRITE( ' ' ); |
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| 281 | break; |
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| 282 | case 1: |
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| 283 | GFX_COLOR( WHITE ); |
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| 284 | GFX_GOTO( x-2, y-1 ); |
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| 285 | GFX_WRITE( '.' ); |
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| 286 | GFX_WRITE( ' ' ); |
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| 287 | GFX_WRITE( '\'' ); |
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| 288 | GFX_WRITE( ' ' ); |
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| 289 | GFX_WRITE( ',' ); |
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| 290 | GFX_GOTO( x-2, y ); |
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| 291 | GFX_WRITE( ' ' ); |
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| 292 | GFX_WRITE( ' ' ); |
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| 293 | GFX_WRITE( ' ' ); |
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| 294 | GFX_WRITE( ' ' ); |
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| 295 | GFX_WRITE( ' ' ); |
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| 296 | GFX_GOTO( x-2, y+1 ); |
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| 297 | GFX_WRITE( '\'' ); |
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| 298 | GFX_WRITE( ' ' ); |
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| 299 | GFX_WRITE( '.' ); |
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| 300 | GFX_WRITE( ' ' ); |
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| 301 | GFX_WRITE( '`' ); |
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| 302 | break; |
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| 303 | } |
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| 304 | } |
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| 305 | |
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