| 1 | |
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| 2 | #include <stdlib.h> |
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| 3 | #include <math.h> |
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| 4 | |
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| 5 | #include "common.h" |
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| 6 | |
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| 7 | static void draw_small_explosion( int x, int y, int frame ); |
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| 8 | static void draw_big_explosion( int x, int y, int frame ); |
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| 9 | static void draw_huge_explosion( int x, int y, int frame ); |
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| 10 | |
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| 11 | void init_explosions( game *g, explosions *ex ) |
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| 12 | { |
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| 13 | int i; |
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| 14 | |
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| 15 | for( i = 0; i < EXPLOSIONS; i++ ) |
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| 16 | { |
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| 17 | ex->n[i] = 0; |
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| 18 | ex->x[i] = -1; |
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| 19 | ex->y[i] = -1; |
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| 20 | ex->vx[i] = -1; |
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| 21 | ex->vy[i] = -1; |
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| 22 | ex->type[i] = 0; |
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| 23 | } |
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| 24 | } |
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| 25 | |
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| 26 | void add_explosion( game *g, explosions *ex, int x, int y, int vx, int vy, int type ) |
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| 27 | { |
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| 28 | int i; |
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| 29 | |
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| 30 | for( i = 0; i < EXPLOSIONS; i++ ) |
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| 31 | { |
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| 32 | if( ex->n[i] <= 0 ) |
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| 33 | { |
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| 34 | ex->x[i] = x; |
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| 35 | ex->y[i] = y; |
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| 36 | ex->vx[i] = vx; |
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| 37 | ex->vy[i] = vy; |
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| 38 | switch( type ) |
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| 39 | { |
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| 40 | case 1: ex->n[i] = 13; break; |
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| 41 | case 2: ex->n[i] = 30; break; |
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| 42 | case 0: default: ex->n[i] = 7; break; |
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| 43 | } |
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| 44 | ex->type[i] = type; |
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| 45 | break; |
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| 46 | } |
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| 47 | } |
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| 48 | } |
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| 49 | |
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| 50 | void draw_explosions( game *g, explosions *ex ) |
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| 51 | { |
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| 52 | int i; |
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| 53 | |
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| 54 | for( i = 0; i < EXPLOSIONS; i++ ) |
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| 55 | { |
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| 56 | if( ex->n[i] <= 0 ) |
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| 57 | { |
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| 58 | continue; |
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| 59 | } |
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| 60 | |
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| 61 | #if 0 |
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| 62 | GFX_COLOR( GREEN ); |
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| 63 | GFX_GOTO( ex->x[i] + 3, ex->y[i] ); |
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| 64 | switch( GET_RAND(0,3) ) |
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| 65 | { |
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| 66 | case 0: |
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| 67 | GFX_WRITE( 'p' ); |
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| 68 | GFX_WRITE( 'i' ); |
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| 69 | GFX_WRITE( 'f' ); |
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| 70 | break; |
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| 71 | case 1: |
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| 72 | GFX_WRITE( 'p' ); |
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| 73 | GFX_WRITE( 'a' ); |
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| 74 | GFX_WRITE( 'f' ); |
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| 75 | break; |
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| 76 | case 2: |
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| 77 | GFX_WRITE( 'p' ); |
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| 78 | GFX_WRITE( 'o' ); |
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| 79 | GFX_WRITE( 'u' ); |
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| 80 | GFX_WRITE( 'f' ); |
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| 81 | break; |
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| 82 | } |
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| 83 | GFX_WRITE( '!' ); |
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| 84 | #endif |
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| 85 | |
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| 86 | switch( ex->type[i] ) |
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| 87 | { |
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| 88 | case 2: |
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| 89 | draw_huge_explosion( ex->x[i], ex->y[i], ex->n[i] ); |
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| 90 | break; |
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| 91 | case 1: |
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| 92 | draw_big_explosion( ex->x[i], ex->y[i], ex->n[i] ); |
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| 93 | break; |
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| 94 | case 0: |
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| 95 | default: |
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| 96 | draw_small_explosion( ex->x[i], ex->y[i], ex->n[i] ); |
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| 97 | break; |
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| 98 | } |
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| 99 | |
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| 100 | } |
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| 101 | } |
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| 102 | |
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| 103 | void update_explosions( game *g, explosions *ex ) |
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| 104 | { |
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| 105 | int i; |
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| 106 | |
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| 107 | for( i = 0; i < EXPLOSIONS; i++ ) |
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| 108 | { |
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| 109 | if( ex->n[i] > 0 ) |
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| 110 | { |
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| 111 | ex->x[i] += ex->vx[i]; |
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| 112 | ex->y[i] += ex->vy[i]; |
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| 113 | ex->n[i]--; |
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| 114 | } |
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| 115 | } |
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| 116 | } |
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| 117 | |
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| 118 | static void draw_small_explosion( int x, int y, int frame ) |
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| 119 | { |
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| 120 | switch( frame ) |
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| 121 | { |
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| 122 | default: |
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| 123 | case 6: |
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| 124 | GFX_COLOR( YELLOW ); |
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| 125 | GFX_GOTO( x, y ); |
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| 126 | GFX_WRITE( '+' ); |
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| 127 | break; |
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| 128 | case 5: |
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| 129 | GFX_COLOR( YELLOW ); |
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| 130 | GFX_GOTO( x, y ); |
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| 131 | GFX_WRITE( 'o' ); |
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| 132 | break; |
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| 133 | case 4: |
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| 134 | GFX_COLOR( YELLOW ); |
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| 135 | GFX_GOTO( x, y-1 ); |
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| 136 | GFX_WRITE( '_' ); |
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| 137 | GFX_GOTO( x-1, y ); |
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| 138 | GFX_WRITE( ')' ); |
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| 139 | GFX_WRITE( '_' ); |
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| 140 | GFX_WRITE( '(' ); |
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| 141 | break; |
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| 142 | case 3: |
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| 143 | GFX_COLOR( YELLOW ); |
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| 144 | GFX_GOTO( x-1, y-1 ); |
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| 145 | GFX_WRITE( '.' ); |
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| 146 | GFX_WRITE( '_' ); |
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| 147 | GFX_WRITE( ',' ); |
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| 148 | GFX_GOTO( x-1, y ); |
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| 149 | GFX_WRITE( ')' ); |
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| 150 | GFX_WRITE( '_' ); |
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| 151 | GFX_WRITE( '(' ); |
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| 152 | GFX_GOTO( x-1, y+1 ); |
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| 153 | GFX_WRITE( '\'' ); |
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| 154 | GFX_WRITE( ' ' ); |
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| 155 | GFX_WRITE( '`' ); |
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| 156 | break; |
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| 157 | case 2: |
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| 158 | GFX_COLOR( YELLOW ); |
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| 159 | GFX_GOTO( x-1, y-1 ); |
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| 160 | GFX_WRITE( '.' ); |
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| 161 | GFX_WRITE( 'v' ); |
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| 162 | GFX_WRITE( ',' ); |
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| 163 | GFX_GOTO( x-1, y ); |
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| 164 | GFX_WRITE( '>' ); |
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| 165 | GFX_WRITE( ' ' ); |
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| 166 | GFX_WRITE( '<' ); |
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| 167 | GFX_GOTO( x-1, y+1 ); |
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| 168 | GFX_WRITE( '\'' ); |
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| 169 | GFX_WRITE( '^' ); |
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| 170 | GFX_WRITE( '`' ); |
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| 171 | break; |
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| 172 | case 1: |
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| 173 | GFX_COLOR( WHITE ); |
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| 174 | GFX_GOTO( x-1, y-1 ); |
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| 175 | GFX_WRITE( '.' ); |
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| 176 | GFX_WRITE( ' ' ); |
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| 177 | GFX_WRITE( ',' ); |
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| 178 | GFX_GOTO( x-1, y ); |
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| 179 | GFX_WRITE( ' ' ); |
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| 180 | GFX_WRITE( ' ' ); |
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| 181 | GFX_WRITE( ' ' ); |
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| 182 | GFX_GOTO( x-1, y+1 ); |
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| 183 | GFX_WRITE( '\'' ); |
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| 184 | GFX_WRITE( ' ' ); |
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| 185 | GFX_WRITE( '`' ); |
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| 186 | break; |
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| 187 | } |
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| 188 | } |
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| 189 | |
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| 190 | static void draw_big_explosion( int x, int y, int frame ) |
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| 191 | { |
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| 192 | GFX_COLOR( YELLOW ); |
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| 193 | |
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| 194 | switch( frame ) |
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| 195 | { |
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| 196 | default: |
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| 197 | case 12: |
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| 198 | GFX_GOTO( x, y ); |
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| 199 | GFX_WRITE( '+' ); |
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| 200 | break; |
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| 201 | case 11: |
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| 202 | GFX_GOTO( x, y ); |
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| 203 | GFX_WRITE( 'o' ); |
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| 204 | break; |
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| 205 | case 10: |
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| 206 | GFX_GOTO( x, y-1 ); |
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| 207 | GFX_WRITE( '_' ); |
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| 208 | GFX_GOTO( x-1, y ); |
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| 209 | GFX_WRITE( ')' ); |
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| 210 | GFX_WRITE( '_' ); |
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| 211 | GFX_WRITE( '(' ); |
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| 212 | break; |
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| 213 | case 9: |
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| 214 | GFX_GOTO( x-1, y-1 ); |
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| 215 | GFX_WRITE( '.' ); |
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| 216 | GFX_WRITE( '_' ); |
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| 217 | GFX_WRITE( ',' ); |
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| 218 | GFX_GOTO( x-1, y ); |
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| 219 | GFX_WRITE( ')' ); |
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| 220 | GFX_WRITE( '_' ); |
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| 221 | GFX_WRITE( '(' ); |
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| 222 | GFX_GOTO( x-1, y+1 ); |
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| 223 | GFX_WRITE( '\'' ); |
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| 224 | GFX_WRITE( ' ' ); |
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| 225 | GFX_WRITE( '`' ); |
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| 226 | break; |
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| 227 | case 8: |
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| 228 | GFX_GOTO( x-1, y-1 ); |
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| 229 | GFX_WRITE( '.' ); |
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| 230 | GFX_WRITE( 'v' ); |
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| 231 | GFX_WRITE( ',' ); |
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| 232 | GFX_GOTO( x-1, y ); |
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| 233 | GFX_WRITE( '>' ); |
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| 234 | GFX_WRITE( ' ' ); |
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| 235 | GFX_WRITE( '<' ); |
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| 236 | GFX_GOTO( x-1, y+1 ); |
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| 237 | GFX_WRITE( '\'' ); |
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| 238 | GFX_WRITE( '^' ); |
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| 239 | GFX_WRITE( '`' ); |
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| 240 | break; |
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| 241 | case 6: |
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| 242 | GFX_COLOR( RED ); |
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| 243 | case 7: |
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| 244 | case 5: |
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| 245 | GFX_GOTO( x-2, y-1 ); |
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| 246 | GFX_WRITE( '_' ); |
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| 247 | GFX_WRITE( '\\' ); |
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| 248 | GFX_WRITE( '~' ); |
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| 249 | GFX_WRITE( '/' ); |
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| 250 | GFX_WRITE( '_' ); |
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| 251 | GFX_GOTO( x-2, y ); |
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| 252 | GFX_WRITE( '>' ); |
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| 253 | GFX_WRITE( ' ' ); |
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| 254 | GFX_WRITE( ' ' ); |
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| 255 | GFX_WRITE( ' ' ); |
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| 256 | GFX_WRITE( '<' ); |
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| 257 | GFX_GOTO( x-2, y+1 ); |
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| 258 | GFX_WRITE( '~' ); |
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| 259 | GFX_WRITE( '/' ); |
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| 260 | GFX_WRITE( '_' ); |
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| 261 | GFX_WRITE( '\\' ); |
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| 262 | GFX_WRITE( '~' ); |
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| 263 | break; |
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| 264 | case 3: |
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| 265 | GFX_COLOR( RED ); |
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| 266 | case 4: |
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| 267 | case 2: |
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| 268 | GFX_GOTO( x-2, y-1 ); |
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| 269 | GFX_WRITE( '_' ); |
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| 270 | GFX_WRITE( '\\' ); |
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| 271 | GFX_WRITE( ' ' ); |
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| 272 | GFX_WRITE( '/' ); |
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| 273 | GFX_WRITE( '_' ); |
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| 274 | GFX_GOTO( x-2, y ); |
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| 275 | GFX_WRITE( '_' ); |
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| 276 | GFX_WRITE( ' ' ); |
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| 277 | GFX_WRITE( ' ' ); |
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| 278 | GFX_WRITE( ' ' ); |
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| 279 | GFX_WRITE( '_' ); |
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| 280 | GFX_GOTO( x-2, y+1 ); |
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| 281 | GFX_WRITE( ' ' ); |
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| 282 | GFX_WRITE( '/' ); |
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| 283 | GFX_WRITE( ' ' ); |
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| 284 | GFX_WRITE( '\\' ); |
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| 285 | GFX_WRITE( ' ' ); |
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| 286 | break; |
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| 287 | case 1: |
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| 288 | GFX_COLOR( WHITE ); |
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| 289 | GFX_GOTO( x-2, y-1 ); |
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| 290 | GFX_WRITE( '.' ); |
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| 291 | GFX_WRITE( ' ' ); |
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| 292 | GFX_WRITE( '\'' ); |
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| 293 | GFX_WRITE( ' ' ); |
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| 294 | GFX_WRITE( ',' ); |
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| 295 | GFX_GOTO( x-2, y ); |
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| 296 | GFX_WRITE( ' ' ); |
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| 297 | GFX_WRITE( ' ' ); |
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| 298 | GFX_WRITE( ' ' ); |
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| 299 | GFX_WRITE( ' ' ); |
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| 300 | GFX_WRITE( ' ' ); |
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| 301 | GFX_GOTO( x-2, y+1 ); |
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| 302 | GFX_WRITE( '\'' ); |
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| 303 | GFX_WRITE( ' ' ); |
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| 304 | GFX_WRITE( '.' ); |
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| 305 | GFX_WRITE( ' ' ); |
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| 306 | GFX_WRITE( '`' ); |
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| 307 | break; |
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| 308 | } |
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| 309 | } |
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| 310 | |
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| 311 | static void draw_circle( int x, int y, float r ); |
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| 312 | |
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| 313 | static void draw_huge_explosion( int x, int y, int frame ) |
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| 314 | { |
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| 315 | float r = 1.5 * (30 - frame); |
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| 316 | |
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| 317 | GFX_COLOR( BLUE ); |
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| 318 | draw_circle( x, y, r ); |
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| 319 | |
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| 320 | r += 0.7; |
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| 321 | |
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| 322 | GFX_COLOR( CYAN ); |
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| 323 | draw_circle( x, y, r ); |
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| 324 | |
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| 325 | r += 0.7; |
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| 326 | |
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| 327 | GFX_COLOR( WHITE ); |
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| 328 | draw_circle( x, y, r ); |
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| 329 | } |
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| 330 | |
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| 331 | static void draw_circle( int x, int y, float r ) |
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| 332 | { |
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| 333 | #if 1 |
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| 334 | float c; |
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| 335 | |
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| 336 | for( c = 0 ; c <= 90 ; c += 1 ) |
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| 337 | { |
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| 338 | float dx = 0.5 + r * 2.0 * sin( c * M_PI / 180.0 ); |
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| 339 | float dy = 0.5 + r * cos( c * M_PI / 180.0 ); |
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| 340 | |
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| 341 | GFX_GOTO( x + dx, y + dy ); |
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| 342 | GFX_WRITE( '#' ); |
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| 343 | GFX_GOTO( x - dx, y + dy ); |
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| 344 | GFX_WRITE( '#' ); |
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| 345 | GFX_GOTO( x + dx, y - dy ); |
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| 346 | GFX_WRITE( '#' ); |
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| 347 | GFX_GOTO( x - dx, y - dy ); |
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| 348 | GFX_WRITE( '#' ); |
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| 349 | } |
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| 350 | #endif |
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| 351 | |
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| 352 | #if 0 |
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| 353 | int dx,dy,a2,b2, S, T; |
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| 354 | float a = r*8, b = r*2; |
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| 355 | |
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| 356 | a2 = a*a; |
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| 357 | b2 = b*b; |
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| 358 | dx = 0; |
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| 359 | dy = b; |
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| 360 | S = a2*(1-2*b) + 2*b2; |
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| 361 | T = b2 - 2*a2*(2*b-1); |
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| 362 | GFX_GOTO( x + dx, y + dy ); |
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| 363 | GFX_WRITE( '#' ); |
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| 364 | GFX_GOTO( x - dx, y + dy ); |
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| 365 | GFX_WRITE( '#' ); |
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| 366 | GFX_GOTO( x + dx, y - dy ); |
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| 367 | GFX_WRITE( '#' ); |
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| 368 | GFX_GOTO( x - dx, y - dy ); |
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| 369 | GFX_WRITE( '#' ); |
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| 370 | |
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| 371 | do |
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| 372 | { |
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| 373 | if (S<0) |
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| 374 | { |
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| 375 | S += 2*b2*(2*x+3); |
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| 376 | T += 4*b2*(x+1); |
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| 377 | dx++; |
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| 378 | } |
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| 379 | else if (T<0) |
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| 380 | { |
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| 381 | S += 2*b2*(2*x+3) - 4*a2*(dy-1); |
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| 382 | T += 4*b2*(x+1) - 2*a2*(2*dy-3); |
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| 383 | dx++; |
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| 384 | dy--; |
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| 385 | } |
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| 386 | else |
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| 387 | { |
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| 388 | S -= 4*a2*(dy-1); |
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| 389 | T -= 2*a2*(2*dy-3); |
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| 390 | dy--; |
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| 391 | } |
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| 392 | GFX_GOTO( x + dx, y + dy ); |
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| 393 | GFX_WRITE( '#' ); |
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| 394 | GFX_GOTO( x - dx, y + dy ); |
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| 395 | GFX_WRITE( '#' ); |
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| 396 | GFX_GOTO( x + dx, y - dy ); |
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| 397 | GFX_WRITE( '#' ); |
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| 398 | GFX_GOTO( x - dx, y - dy ); |
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| 399 | GFX_WRITE( '#' ); |
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| 400 | } |
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| 401 | while (dy>0); |
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| 402 | #endif |
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| 403 | |
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| 404 | } |
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| 405 | |
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