Last change
on this file since 1367 was
1312,
checked in by Sam Hocevar, 17 years ago
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- Update code to make use of libcaca 0.99.beta9.
- Update TODO.
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-
Property svn:keywords set to
Id
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File size:
889 bytes
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1 | $Id: TODO 1312 2006-11-09 10:54:49Z sam $ |
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2 | |
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3 | - Add ground and air vehicles, make it moon-buggy on steroids! |
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4 | |
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5 | - Provide several sets of sprites (monochrome, ANSI, UTF-8). |
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6 | |
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7 | - Let the ship pick up bonuses |
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8 | |
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9 | - Alien swarms, programmed behaviour |
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10 | |
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11 | - Spiral weapon (vertical sine) |
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12 | |
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13 | - Stick aliens to tunnel |
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14 | |
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15 | - Change tunnel colour |
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16 | |
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17 | - Draw bosses |
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18 | |
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19 | - Promote precision for all coordinates except screen |
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20 | |
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21 | - Animate the ship |
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22 | |
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23 | - The nuke should break the tunnel (or at least a bit) |
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24 | |
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25 | - The laser stays alive when the ship explodes |
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26 | |
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27 | - DONE 12 Nov 2003: Write a generic drawing library with automatic clipping |
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28 | - DONE 23 Dec 2002: Handle life |
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29 | - DONE 23 Dec 2002: Mega ball |
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30 | - DONE 23 Dec 2002: Fragmentation bomb (merge with mega-ball?) |
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31 | - DONE 23 Dec 2002: Fill holes in the tunnel when |step| > 2 |
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32 | - DONE 19 Dec 2002: Tunnel sometimes doesn't get drawn on the left |
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33 | - DONE 18 Dec 2002: Draw a 3rd alien type |
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34 | |
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