Last change
on this file since 1202 was
194,
checked in by Sam Hocevar, 20 years ago
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- BUGS TODO:
+ Removed libcaca stuff.
- data/bongem.txt:
+ Fixed sprite syntax.
- src/:
+ Set framerate to 25fps instead of 10fps.
+ Updated code to latest libcaca changes.
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-
Property svn:keywords set to
Id
|
File size:
797 bytes
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1 | $Id: TODO 194 2003-11-16 15:31:14Z sam $ |
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2 | |
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3 | o Let the ship pick up bonuses |
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4 | |
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5 | o Alien swarms, programmed behaviour |
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6 | |
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7 | o Spiral weapon (vertical sine) |
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8 | |
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9 | o Stick aliens to tunnel |
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10 | |
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11 | o Change tunnel colour |
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12 | |
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13 | o Draw bosses |
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14 | |
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15 | o Promote precision for all coordinates except screen |
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16 | |
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17 | o Animate the ship |
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18 | |
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19 | o The nuke should break the tunnel |
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20 | Or at least a bit |
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21 | |
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22 | o The laser stays alive when the ship explodes |
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23 | |
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24 | o DONE 12 Nov 2003: Write a generic drawing library with automatic clipping |
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25 | o DONE 23 Dec 2002: Handle life |
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26 | o DONE 23 Dec 2002: Mega ball |
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27 | o DONE 23 Dec 2002: Fragmentation bomb (merge with mega-ball?) |
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28 | o DONE 23 Dec 2002: Fill holes in the tunnel when |step| > 2 |
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29 | o DONE 19 Dec 2002: Tunnel sometimes doesn't get drawn on the left |
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30 | o DONE 18 Dec 2002: Draw a 3rd alien type |
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31 | |
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