source: libcaca/trunk/src/tunnel.c @ 153

Last change on this file since 153 was 153, checked in by Sam Hocevar, 20 years ago
  • libee/graphics.c: + Renamed ee_color() to ee_set_color(), wrote ee_get_color().
  • libee/line.c: + Implemented draw_polyline() and draw_thin_polyline().
  • libee/sprite.c: + Removed the f member of struct ee_sprite. + Implemented ee_get_sprite_{width|height|dx|dy}(). + Restore the color fater ee_draw_sprite() is called.
  • libee/box.c: + Fixed a bug causing improper box clipping at the right and the bottom.
  • data/foo_fighter: + Fixed bugs in the sprite.
  • src/intro.c: + Test effects for the future game's intro.
  • test/spritedit.c: + Added stuff to the sprite editor. We can now navigate through frames.
  • Property svn:keywords set to Id
File size: 4.6 KB
Line 
1/*
2 *   ttyvaders     Textmode shoot'em up
3 *   Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
4 *                 All Rights Reserved
5 *
6 *   $Id: tunnel.c 153 2003-11-12 01:48:58Z sam $
7 *
8 *   This program is free software; you can redistribute it and/or modify
9 *   it under the terms of the GNU General Public License as published by
10 *   the Free Software Foundation; either version 2 of the License, or
11 *   (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23#include "config.h"
24
25#include <stdlib.h>
26
27#include "common.h"
28
29/* Init tunnel */
30tunnel * create_tunnel(game *g, int w, int h)
31{
32    int i;
33    tunnel *t = malloc(sizeof(tunnel));
34
35    t->left = malloc(h*sizeof(int));
36    t->right = malloc(h*sizeof(int));
37    t->w = w;
38    t->h = h;
39
40    if(t->w >= g->w)
41    {
42        for(i = 0; i < g->h; i++)
43        {
44            t->left[i] = -10;
45            t->right[i] = g->w + 10;
46        }
47    }
48    else
49    {
50        t->left[0] = (g->w - w) / 2;
51        t->right[0] = (g->w + w) / 2;
52        /* Yeah, sub-efficient, but less code to do :-) */
53        for(i = 0; i < g->h; i++)
54        {
55            update_tunnel(g, t);
56        }
57    }
58
59    return t;
60}
61
62void free_tunnel(tunnel *t)
63{
64    free(t->left);
65    free(t->right);
66    free(t);
67}
68
69void draw_tunnel(game *g, tunnel *t)
70{
71    int i, j;
72    char c;
73
74    ee_set_color(EE_GREEN);
75
76    /* Left border */
77    for(i = 0; i < g->h ; i++)
78    {
79        if(t->left[i] <= -10)
80            continue;
81
82        if(i + 1 == g->h || t->left[i] > t->left[i+1])
83            c = (i == 0 || t->left[i] > t->left[i-1]) ? '>' : '/';
84        else
85            c = (i == 0 || t->left[i] > t->left[i-1]) ? '\\' : '<';
86
87        ee_putchar(t->left[i] + 1, i, c);
88
89        if(i + 1 < g->h)
90            for(j = 1; j < t->left[i+1] - t->left[i]; j++)
91                ee_putchar(t->left[i] + j + 1, i, '_');
92    }
93
94    /* Right border */
95    for(i = 0; i < g->h ; i++)
96    {
97        if(t->right[i] >= g->w + 10)
98            continue;
99
100        if(i + 1 == g->h || t->right[i] > t->right[i+1])
101            c = (i == 0 || t->right[i] > t->right[i-1]) ? '>' : '/';
102        else
103            c = (i == 0 || t->right[i] > t->right[i-1]) ? '\\' : '<';
104
105        if(i + 1 < g->h)
106            for(j = 1; j < t->right[i] - t->right[i+1]; j++)
107                ee_putchar(t->right[i+1] + j - 1, i, '_');
108
109        ee_putchar(t->right[i] - 1, i, c);
110    }
111
112    ee_set_color(EE_RED);
113
114    /* Left concrete */
115    for(i = 0; i < g->h ; i++)
116        for(j = 0 ; j <= t->left[i]; j++)
117            ee_putchar(j, i, '#');
118
119    /* Right concrete */
120    for(i = 0; i < g->h ; i++)
121        for(j = t->right[i] ; j < g->w ; j++)
122            ee_putchar(j, i, '#');
123}
124
125void update_tunnel(game *g, tunnel *t)
126{
127    static int const delta[] = { -3, -2, -1, 1, 2, 3 };
128    int i,j,k;
129
130    /* Slide tunnel one block vertically */
131    for(i = t->h - 1; i--;)
132    {
133        t->left[i+1] = t->left[i];
134        t->right[i+1] = t->right[i];
135    }
136
137    /* Generate new values */
138    i = delta[ee_rand(0,5)];
139    j = delta[ee_rand(0,5)];
140
141    /* Check in which direction we need to alter tunnel */
142    if(t->right[1] - t->left[1] < t->w)
143    {
144        /* Not wide enough, make sure i <= j */
145        if(i > j)
146        {
147            k = j; j = i; i = k;
148        }
149    }
150    else if(t->right[1] - t->left[1] - 2 > t->w)
151    {
152        /* Too wide, make sure i >= j */
153        if(i < j)
154        {
155            k = j; j = i; i = k;
156        }
157    }
158    else
159    {
160        /* No need to mess with i and j: width is OK */
161    }
162
163    /* If width doesn't exceed game size, update coords */
164    if(t->w <= g->w || t->right[1] - t->left[1] < t->w)
165    {
166        t->left[0] = t->left[1] + i;
167        t->right[0] = t->right[1] + j;
168    }
169    else
170    {
171        t->left[0] = -10;
172        t->right[0] = g->w + 10;
173    }
174
175    if(t->w > g->w)
176    {
177        if(t->left[0] < 0 && t->right[0] < g->w - 2)
178        {
179             t->left[0] = t->left[1] + 1;
180        }
181
182        if(t->left[0] > 1 && t->right[0] > g->w - 1)
183        {
184             t->right[0] = t->right[1] - 1;
185        }
186    }
187    else
188    {
189        if(t->left[0] < 0)
190        {
191            t->left[0] = t->left[1] + 1;
192        }
193
194        if(t->right[0] > g->w - 1)
195        {
196            t->right[0] = t->right[1] - 1;
197        }
198    }
199}
200
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