1 | /* |
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2 | * ttyvaders Textmode shoot'em up |
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3 | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> |
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4 | * All Rights Reserved |
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5 | * |
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6 | * $Id: player.c,v 1.4 2002/12/22 18:44:12 sam Exp $ |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation; either version 2 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | */ |
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22 | |
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23 | #include <stdlib.h> |
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24 | |
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25 | #include "common.h" |
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26 | |
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27 | /* Init tunnel */ |
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28 | player * create_player( game *g ) |
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29 | { |
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30 | player *p = malloc(sizeof(player)); |
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31 | |
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32 | p->x = g->w / 2; |
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33 | p->y = g->h - 2; |
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34 | p->dir = 0; |
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35 | p->weapon = 0; |
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36 | p->nuke = 0; |
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37 | |
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38 | return p; |
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39 | } |
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40 | |
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41 | void free_player( player *p ) |
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42 | { |
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43 | free( p ); |
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44 | } |
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45 | |
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46 | void draw_player( game *g, player *p ) |
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47 | { |
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48 | gfx_goto( p->x + 2, p->y - 2 ); |
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49 | gfx_color( GREEN ); |
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50 | gfx_putstr( "/\\" ); |
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51 | gfx_goto( p->x + 1, p->y - 1 ); |
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52 | gfx_putchar( '(' ); |
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53 | gfx_color( YELLOW ); |
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54 | gfx_putstr( "()" ); |
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55 | gfx_color( GREEN ); |
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56 | gfx_putchar( ')' ); |
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57 | gfx_goto( p->x, p->y ); |
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58 | gfx_color( GREEN ); |
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59 | gfx_putstr( "I<__>I" ); |
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60 | } |
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61 | |
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62 | void update_player( game *g, player *p ) |
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63 | { |
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64 | if( p->weapon ) |
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65 | { |
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66 | p->weapon--; |
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67 | } |
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68 | |
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69 | if( p->nuke ) |
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70 | { |
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71 | p->nuke--; |
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72 | } |
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73 | |
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74 | if( p->dir < 0 ) |
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75 | { |
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76 | if( p->dir == -3 && p->x > -2 ) p->x -= 1; |
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77 | else if( p->x > -1 ) p->x -= 1; |
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78 | |
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79 | p->dir++; |
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80 | } |
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81 | else if( p->dir > 0 ) |
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82 | { |
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83 | if( p->dir == 3 && p->x < g->w - 8 ) p->x += 1; |
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84 | else if( p->x < g->w - 7 ) p->x += 1; |
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85 | p->dir--; |
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86 | } |
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87 | } |
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88 | |
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