1 | /* |
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2 | * ttyvaders Textmode shoot'em up |
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3 | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> |
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4 | * All Rights Reserved |
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5 | * |
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6 | * $Id: main.c 153 2003-11-12 01:48:58Z sam $ |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation; either version 2 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | */ |
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22 | |
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23 | #include "config.h" |
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24 | |
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25 | #include <stdio.h> |
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26 | #include <stdlib.h> |
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27 | |
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28 | #include <string.h> |
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29 | |
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30 | #include <time.h> |
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31 | |
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32 | #include "common.h" |
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33 | |
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34 | static void start_game (game *); |
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35 | |
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36 | int main (int argc, char **argv) |
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37 | { |
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38 | game *g = malloc(sizeof(game)); |
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39 | |
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40 | srand(time(NULL)); |
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41 | |
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42 | if(ee_init()) |
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43 | { |
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44 | return 1; |
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45 | } |
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46 | |
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47 | /* Initialize our program */ |
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48 | g->w = ee_get_width(); |
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49 | g->h = ee_get_height(); |
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50 | |
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51 | intro(); |
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52 | |
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53 | /* Go ! */ |
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54 | start_game(g); |
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55 | |
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56 | /* Clean up */ |
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57 | ee_end(); |
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58 | |
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59 | return 0; |
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60 | } |
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61 | |
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62 | static void start_game (game *g) |
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63 | { |
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64 | int quit = 0; |
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65 | int poz = 0; |
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66 | int skip = 0; |
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67 | int purcompteur = 0; |
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68 | |
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69 | box *pausebox = NULL; |
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70 | |
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71 | g->sf = create_starfield(g); |
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72 | g->wp = malloc(sizeof(weapons)); |
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73 | g->ex = malloc(sizeof(explosions)); |
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74 | g->bo = malloc(sizeof(bonus)); |
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75 | g->t = create_tunnel(g, g->w, g->h); |
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76 | g->p = create_player(g); |
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77 | g->al = malloc(sizeof(aliens)); |
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78 | |
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79 | init_bonus(g, g->bo); |
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80 | init_weapons(g, g->wp); |
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81 | init_explosions(g, g->ex); |
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82 | init_aliens(g, g->al); |
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83 | |
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84 | /* Temporary stuff */ |
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85 | g->t->w = 25; |
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86 | |
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87 | while(!quit) |
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88 | { |
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89 | char key; |
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90 | |
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91 | while((key = ee_get_key())) |
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92 | { |
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93 | switch(key) |
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94 | { |
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95 | case 'q': |
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96 | quit = 1; |
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97 | break; |
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98 | case 'p': |
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99 | poz = !poz; |
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100 | if(poz) |
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101 | { |
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102 | pausebox = create_box(g, g->w / 2, g->h / 2, |
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103 | g->w - 16, 8); |
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104 | } |
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105 | else |
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106 | { |
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107 | free_box(pausebox); |
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108 | } |
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109 | break; |
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110 | case '\t': |
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111 | ceo_alert(g); |
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112 | poz = 1; |
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113 | break; |
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114 | case 's': |
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115 | skip = 1; |
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116 | break; |
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117 | default: |
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118 | if(g->p->dead) |
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119 | { |
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120 | break; |
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121 | } |
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122 | |
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123 | switch(key) |
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124 | { |
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125 | case 'h': |
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126 | g->p->vx = -2; |
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127 | break; |
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128 | case 'j': |
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129 | if(g->p->y < g->h - 3) g->p->y += 1; |
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130 | break; |
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131 | case 'k': |
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132 | if(g->p->y > 2) g->p->y -= 1; |
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133 | break; |
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134 | case 'l': |
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135 | g->p->vx = 2; |
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136 | break; |
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137 | case 'n': |
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138 | if(g->p->special >= COST_NUKE) |
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139 | { |
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140 | g->p->special -= COST_NUKE; |
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141 | add_weapon(g, g->wp, g->p->x << 4, g->p->y << 4, 0, 0, WEAPON_NUKE); |
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142 | } |
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143 | break; |
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144 | case 'f': |
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145 | if(g->p->special >= COST_FRAGBOMB) |
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146 | { |
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147 | g->p->special -= COST_FRAGBOMB; |
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148 | add_weapon(g, g->wp, g->p->x << 4, g->p->y << 4, 0, -16, WEAPON_FRAGBOMB); |
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149 | } |
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150 | break; |
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151 | case 'b': |
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152 | if(g->p->special >= COST_BEAM) |
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153 | { |
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154 | g->p->special -= COST_BEAM; |
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155 | add_weapon(g, g->wp, g->p->x << 4, g->p->y << 4, 0, 0, WEAPON_BEAM); |
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156 | } |
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157 | break; |
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158 | case ' ': |
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159 | if(g->p->weapon == 0) |
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160 | { |
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161 | g->p->weapon = 4; |
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162 | add_weapon(g, g->wp, (g->p->x - 2) << 4, g->p->y << 4, 0, -32, WEAPON_LASER); |
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163 | add_weapon(g, g->wp, (g->p->x + 3) << 4, g->p->y << 4, 0, -32, WEAPON_LASER); |
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164 | /* Extra schtuph */ |
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165 | add_weapon(g, g->wp, (g->p->x - 2) << 4, g->p->y << 4, -24, -16, WEAPON_SEEKER); |
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166 | add_weapon(g, g->wp, (g->p->x + 3) << 4, g->p->y << 4, 24, -16, WEAPON_SEEKER); |
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167 | /* More schtuph */ |
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168 | add_weapon(g, g->wp, (g->p->x - 1) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER); |
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169 | add_weapon(g, g->wp, (g->p->x + 2) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER); |
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170 | /* Even more schtuph */ |
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171 | add_weapon(g, g->wp, g->p->x << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER); |
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172 | add_weapon(g, g->wp, (g->p->x + 1) << 4, (g->p->y - 1) << 4, 0, -32, WEAPON_LASER); |
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173 | /* Extra schtuph */ |
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174 | add_weapon(g, g->wp, (g->p->x - 2) << 4, g->p->y << 4, -32, 0, WEAPON_SEEKER); |
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175 | add_weapon(g, g->wp, (g->p->x + 3) << 4, g->p->y << 4, 32, 0, WEAPON_SEEKER); |
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176 | /* MORE SCHTUPH! */ |
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177 | add_weapon(g, g->wp, g->p->x << 4, g->p->y << 4, 0, -16, WEAPON_BOMB); |
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178 | } |
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179 | break; |
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180 | } |
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181 | } |
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182 | } |
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183 | |
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184 | if(!poz || skip) |
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185 | { |
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186 | skip = 0; |
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187 | |
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188 | /* XXX: to be removed */ |
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189 | if(ee_rand(0, 9) == 0) |
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190 | { |
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191 | int list[3] = { ALIEN_FOO, ALIEN_BAR, ALIEN_BAZ }; |
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192 | |
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193 | add_alien(g, g->al, 0, rand() % g->h / 2, list[ee_rand(0,2)]); |
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194 | } |
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195 | |
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196 | /* Update game rules */ |
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197 | if(g->t->right[1] - g->t->left[1] == g->t->w) |
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198 | { |
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199 | g->t->w = 85 - g->t->w; |
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200 | } |
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201 | |
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202 | /* Scroll and update positions */ |
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203 | collide_player_tunnel(g, g->p, g->t, g->ex); |
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204 | update_player(g, g->p); |
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205 | collide_player_tunnel(g, g->p, g->t, g->ex); |
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206 | |
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207 | update_starfield(g, g->sf); |
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208 | update_bonus(g, g->bo); |
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209 | update_aliens(g, g->al); |
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210 | |
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211 | collide_weapons_tunnel(g, g->wp, g->t, g->ex); |
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212 | collide_weapons_aliens(g, g->wp, g->al, g->ex); |
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213 | update_weapons(g, g->wp); |
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214 | collide_weapons_tunnel(g, g->wp, g->t, g->ex); |
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215 | collide_weapons_aliens(g, g->wp, g->al, g->ex); |
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216 | |
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217 | update_explosions(g, g->ex); |
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218 | update_tunnel(g, g->t); |
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219 | } |
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220 | |
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221 | /* Clear screen */ |
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222 | ee_clear(); |
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223 | |
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224 | /* Print starfield, tunnel, aliens, player and explosions */ |
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225 | draw_starfield(g, g->sf); |
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226 | draw_aliens(g, g->al); |
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227 | draw_tunnel(g, g->t); |
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228 | draw_bonus(g, g->bo); |
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229 | draw_explosions(g, g->ex); |
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230 | draw_weapons(g, g->wp); |
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231 | draw_player(g, g->p); |
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232 | draw_status(g); |
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233 | |
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234 | /* Print pause box if needed */ |
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235 | if(poz) |
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236 | { |
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237 | pausebox->frame++; |
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238 | draw_box(g, pausebox); |
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239 | } |
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240 | |
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241 | /* Refresh */ |
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242 | ee_refresh(); |
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243 | |
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244 | purcompteur++; |
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245 | } |
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246 | |
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247 | if(pausebox) |
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248 | { |
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249 | free_box(pausebox); |
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250 | } |
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251 | |
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252 | free_starfield(g, g->sf); |
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253 | free_tunnel(g->t); |
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254 | free_player(g->p); |
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255 | } |
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256 | |
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