1 | /* |
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2 | * ttyvaders Textmode shoot'em up |
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3 | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> |
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4 | * All Rights Reserved |
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5 | * |
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6 | * $Id: explosions.c 139 2003-11-10 21:17:47Z sam $ |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation; either version 2 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | */ |
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22 | |
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23 | #include "config.h" |
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24 | |
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25 | #include <stdlib.h> |
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26 | |
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27 | #include "common.h" |
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28 | |
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29 | static void draw_small_explosion(int x, int y, int frame); |
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30 | static void draw_medium_explosion(int x, int y, int frame); |
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31 | |
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32 | struct ee_sprite *medium_sprite; |
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33 | struct ee_sprite *small_sprite; |
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34 | |
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35 | void init_explosions(game *g, explosions *ex) |
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36 | { |
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37 | int i; |
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38 | |
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39 | for(i = 0; i < EXPLOSIONS; i++) |
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40 | { |
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41 | ex->type[i] = EXPLOSION_NONE; |
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42 | } |
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43 | |
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44 | medium_sprite = ee_load_sprite("data/explosion_medium"); |
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45 | small_sprite = ee_load_sprite("data/explosion_small"); |
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46 | } |
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47 | |
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48 | void add_explosion(game *g, explosions *ex, int x, int y, int vx, int vy, int type) |
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49 | { |
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50 | int i; |
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51 | |
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52 | for(i = 0; i < EXPLOSIONS; i++) |
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53 | { |
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54 | if(ex->type[i] == EXPLOSION_NONE) |
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55 | { |
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56 | ex->type[i] = type; |
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57 | ex->x[i] = x; |
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58 | ex->y[i] = y; |
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59 | ex->vx[i] = vx; |
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60 | ex->vy[i] = vy; |
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61 | switch(type) |
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62 | { |
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63 | case EXPLOSION_MEDIUM: |
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64 | ex->n[i] = 11; |
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65 | break; |
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66 | case EXPLOSION_SMALL: |
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67 | ex->n[i] = 7; |
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68 | break; |
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69 | } |
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70 | break; |
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71 | } |
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72 | } |
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73 | } |
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74 | |
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75 | void draw_explosions(game *g, explosions *ex) |
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76 | { |
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77 | int i; |
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78 | |
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79 | for(i = 0; i < EXPLOSIONS; i++) |
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80 | { |
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81 | #if 0 |
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82 | ee_color(GREEN); |
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83 | ee_goto(ex->x[i] + 3, ex->y[i]); |
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84 | switch(ee_rand(0,2)) |
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85 | { |
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86 | case 0: |
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87 | ee_putchar('p'); |
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88 | ee_putchar('i'); |
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89 | ee_putchar('f'); |
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90 | break; |
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91 | case 1: |
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92 | ee_putchar('p'); |
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93 | ee_putchar('a'); |
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94 | ee_putchar('f'); |
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95 | break; |
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96 | case 2: |
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97 | ee_putchar('p'); |
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98 | ee_putchar('o'); |
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99 | ee_putchar('u'); |
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100 | ee_putchar('f'); |
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101 | break; |
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102 | } |
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103 | ee_putchar('!'); |
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104 | #endif |
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105 | |
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106 | switch(ex->type[i]) |
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107 | { |
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108 | case EXPLOSION_MEDIUM: |
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109 | draw_medium_explosion(ex->x[i], ex->y[i], ex->n[i]); |
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110 | break; |
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111 | case EXPLOSION_SMALL: |
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112 | draw_small_explosion(ex->x[i], ex->y[i], ex->n[i]); |
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113 | break; |
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114 | case EXPLOSION_NONE: |
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115 | break; |
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116 | } |
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117 | } |
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118 | } |
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119 | |
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120 | void update_explosions(game *g, explosions *ex) |
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121 | { |
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122 | int i; |
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123 | |
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124 | for(i = 0; i < EXPLOSIONS; i++) |
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125 | { |
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126 | switch(ex->type[i]) |
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127 | { |
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128 | case EXPLOSION_MEDIUM: |
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129 | case EXPLOSION_SMALL: |
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130 | ex->x[i] += ex->vx[i]; |
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131 | ex->y[i] += ex->vy[i]; |
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132 | ex->n[i]--; |
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133 | if(ex->n[i] < 0) |
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134 | { |
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135 | ex->type[i] = EXPLOSION_NONE; |
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136 | } |
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137 | break; |
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138 | case EXPLOSION_NONE: |
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139 | break; |
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140 | } |
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141 | } |
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142 | } |
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143 | |
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144 | static void draw_small_explosion(int x, int y, int frame) |
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145 | { |
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146 | ee_set_sprite_frame(small_sprite, 6 - frame); |
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147 | ee_draw_sprite(x, y, small_sprite); |
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148 | } |
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149 | |
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150 | static void draw_medium_explosion(int x, int y, int frame) |
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151 | { |
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152 | ee_set_sprite_frame(medium_sprite, 10 - frame); |
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153 | ee_draw_sprite(x, y, medium_sprite); |
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154 | } |
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155 | |
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