source: libcaca/trunk/src/bonus.c @ 153

Last change on this file since 153 was 153, checked in by Sam Hocevar, 20 years ago
  • libee/graphics.c: + Renamed ee_color() to ee_set_color(), wrote ee_get_color().
  • libee/line.c: + Implemented draw_polyline() and draw_thin_polyline().
  • libee/sprite.c: + Removed the f member of struct ee_sprite. + Implemented ee_get_sprite_{width|height|dx|dy}(). + Restore the color fater ee_draw_sprite() is called.
  • libee/box.c: + Fixed a bug causing improper box clipping at the right and the bottom.
  • data/foo_fighter: + Fixed bugs in the sprite.
  • src/intro.c: + Test effects for the future game's intro.
  • test/spritedit.c: + Added stuff to the sprite editor. We can now navigate through frames.
  • Property svn:keywords set to Id
File size: 2.7 KB
Line 
1/*
2 *   ttyvaders     Textmode shoot'em up
3 *   Copyright (c) 2002 Sam Hocevar <sam@zoy.org>
4 *                 All Rights Reserved
5 *
6 *   $Id: bonus.c 153 2003-11-12 01:48:58Z sam $
7 *
8 *   This program is free software; you can redistribute it and/or modify
9 *   it under the terms of the GNU General Public License as published by
10 *   the Free Software Foundation; either version 2 of the License, or
11 *   (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 */
22
23#include "config.h"
24
25#include <stdlib.h>
26
27#include "common.h"
28
29struct ee_sprite *heart_sprite;
30struct ee_sprite *gem_sprite;
31
32void init_bonus(game *g, bonus *bo)
33{
34    int i;
35
36    for(i = 0; i < BONUS; i++)
37    {
38        bo->type[i] = BONUS_NONE;
39    }
40
41    heart_sprite = ee_load_sprite("data/heart");
42    gem_sprite = ee_load_sprite("data/gem");
43}
44
45void draw_bonus(game *g, bonus *bo)
46{
47    int i;
48
49    for(i = 0; i < BONUS; i++)
50    {
51        switch(bo->type[i])
52        {
53            case BONUS_GREEN:
54                ee_draw_sprite(bo->x[i], bo->y[i], gem_sprite,
55                               (bo->n[i]/2 % 3) ? 0 : 1);
56                break;
57            case BONUS_LIFE:
58                ee_draw_sprite(bo->x[i], bo->y[i], heart_sprite,
59                               (bo->n[i] % 3) ? 0 : 1);
60                break;
61            case BONUS_NONE:
62                break;
63        }
64    }
65}
66
67void update_bonus(game *g, bonus *bo)
68{
69    int i;
70
71    for(i = 0; i < BONUS; i++)
72    {
73        switch(bo->type[i])
74        {
75            case BONUS_GREEN:
76                bo->n[i]++;
77                bo->y[i]++;
78                if(bo->y[i] > g->h)
79                {
80                    bo->type[i] = BONUS_NONE;
81                }
82                break;
83            case BONUS_LIFE:
84                bo->n[i]++;
85                bo->y[i]++;
86                if(bo->y[i] > g->h)
87                {
88                    bo->type[i] = BONUS_NONE;
89                }
90                break;
91            case BONUS_NONE:
92                break;
93        }
94    }
95}
96
97void add_bonus(game *g, bonus *bo, int x, int y, int type)
98{
99    int i;
100
101    for(i = 0; i < BONUS; i++)
102    {
103        if(bo->type[i] == BONUS_NONE)
104        {
105            bo->type[i] = type;
106            bo->x[i] = x;
107            bo->y[i] = y;
108            bo->n[i] = 0;
109            break;
110        }
111    }
112}
113
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