1 | /* |
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2 | * ttyvaders Textmode shoot'em up |
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3 | * Copyright (c) 2002 Sam Hocevar <sam@zoy.org> |
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4 | * All Rights Reserved |
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5 | * |
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6 | * $Id: aliens.c,v 1.6 2002/12/22 18:44:12 sam Exp $ |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation; either version 2 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | */ |
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22 | |
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23 | #include <stdlib.h> |
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24 | |
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25 | #include "common.h" |
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26 | |
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27 | static void draw_alien_poolp( game *g, int x, int y, int frame ); |
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28 | static void draw_alien_bool( game *g, int x, int y, int frame ); |
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29 | static void draw_alien_brah( game *g, int x, int y, int frame ); |
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30 | |
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31 | void init_aliens( game *g, aliens *al ) |
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32 | { |
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33 | int i; |
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34 | |
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35 | for( i = 0; i < ALIENS; i++ ) |
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36 | { |
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37 | al->type[i] = ALIEN_NONE; |
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38 | } |
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39 | } |
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40 | |
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41 | void draw_aliens( game *g, aliens *al ) |
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42 | { |
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43 | int i; |
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44 | |
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45 | for( i = 0; i < ALIENS; i++ ) |
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46 | { |
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47 | switch( al->type[i] ) |
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48 | { |
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49 | case ALIEN_BRAH: |
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50 | draw_alien_brah( g, al->x[i], al->y[i], al->img[i] % 8 ); |
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51 | break; |
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52 | case ALIEN_POOLP: |
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53 | draw_alien_poolp( g, al->x[i], al->y[i], al->img[i] % 2 ); |
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54 | break; |
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55 | case ALIEN_BOOL: |
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56 | draw_alien_bool( g, al->x[i], al->y[i], al->img[i] % 6 ); |
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57 | break; |
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58 | case ALIEN_NONE: |
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59 | break; |
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60 | } |
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61 | } |
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62 | } |
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63 | |
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64 | void update_aliens( game *g, aliens *al ) |
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65 | { |
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66 | int i; |
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67 | |
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68 | for( i = 0; i < ALIENS; i++ ) |
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69 | { |
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70 | switch( al->type[i] ) |
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71 | { |
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72 | case ALIEN_POOLP: |
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73 | case ALIEN_BOOL: |
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74 | case ALIEN_BRAH: |
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75 | al->x[i] = ((al->x[i] + 5) % (g->w + 3)) - 3; |
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76 | al->y[i] = al->y[i] + (rand() % 8) / 7 - (rand() % 8) / 7; |
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77 | al->img[i] = al->img[i] + 1; |
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78 | |
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79 | /* Check bounds */ |
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80 | if( al->y[i] < 0 ) al->y[i] = 0; |
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81 | if( al->y[i] > g->w - 1 ) al->y[i] = g->w - 1; |
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82 | break; |
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83 | case ALIEN_NONE: |
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84 | break; |
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85 | } |
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86 | } |
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87 | } |
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88 | |
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89 | void add_alien( game *g, aliens *al, int x, int y, int type ) |
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90 | { |
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91 | int i; |
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92 | |
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93 | for( i = 0; i < ALIENS; i++ ) |
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94 | { |
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95 | if( al->type[i] == ALIEN_NONE ) |
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96 | { |
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97 | al->type[i] = type; |
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98 | al->x[i] = x; |
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99 | al->y[i] = y; |
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100 | al->img[i] = 0; |
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101 | |
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102 | switch( al->type[i] ) |
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103 | { |
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104 | case ALIEN_POOLP: |
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105 | al->life[i] = 3; |
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106 | break; |
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107 | case ALIEN_BOOL: |
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108 | al->life[i] = 3; |
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109 | break; |
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110 | case ALIEN_BRAH: |
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111 | al->life[i] = 3; |
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112 | break; |
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113 | case ALIEN_NONE: |
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114 | break; |
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115 | } |
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116 | |
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117 | break; |
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118 | } |
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119 | } |
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120 | } |
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121 | |
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122 | static void draw_alien_poolp( game *g, int x, int y, int frame ) |
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123 | { |
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124 | switch( frame ) |
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125 | { |
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126 | case 0: |
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127 | gfx_color( MAGENTA ); |
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128 | gfx_goto( x, y ); |
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129 | gfx_putstr( ",---." ); |
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130 | gfx_goto( x, y+1 ); |
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131 | gfx_putchar( '\\' ); |
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132 | gfx_color( WHITE ); |
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133 | gfx_putstr( "o O" ); |
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134 | gfx_color( MAGENTA ); |
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135 | gfx_putchar( '/' ); |
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136 | gfx_goto( x, y+2 ); |
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137 | gfx_putstr( "^^^^^" ); |
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138 | break; |
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139 | case 1: |
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140 | gfx_color( MAGENTA ); |
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141 | gfx_goto( x, y ); |
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142 | gfx_putstr( ",---." ); |
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143 | gfx_goto( x, y+1 ); |
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144 | gfx_putchar( '\\' ); |
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145 | gfx_color( WHITE ); |
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146 | gfx_putstr( "O o" ); |
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147 | gfx_color( MAGENTA ); |
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148 | gfx_putchar( '/' ); |
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149 | gfx_goto( x, y+2 ); |
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150 | gfx_putstr( "^^^^^" ); |
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151 | break; |
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152 | } |
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153 | } |
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154 | |
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155 | static void draw_alien_bool( game *g, int x, int y, int frame ) |
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156 | { |
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157 | gfx_color( GREEN ); |
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158 | gfx_goto( x, y-1 ); |
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159 | gfx_putstr( "__" ); |
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160 | |
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161 | gfx_goto( x-1, y ); |
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162 | gfx_putchar( '/' ); |
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163 | gfx_goto( x+2, y ); |
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164 | gfx_putchar( '\\' ); |
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165 | |
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166 | switch( frame ) |
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167 | { |
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168 | case 3: |
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169 | gfx_goto( x-2, y+1 ); |
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170 | gfx_putstr( "//'`\\\\" ); |
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171 | break; |
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172 | case 4: |
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173 | case 2: |
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174 | gfx_goto( x-2, y+1 ); |
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175 | gfx_putstr( "/(~~)\\" ); |
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176 | break; |
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177 | case 5: |
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178 | case 1: |
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179 | gfx_goto( x-2, y+1 ); |
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180 | gfx_putstr( "((^^))" ); |
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181 | break; |
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182 | case 0: |
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183 | gfx_goto( x-1, y+1 ); |
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184 | gfx_putstr( "\\\\//" ); |
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185 | break; |
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186 | } |
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187 | |
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188 | gfx_color( WHITE ); |
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189 | gfx_goto( x, y ); |
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190 | gfx_putstr( "oo" ); |
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191 | } |
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192 | |
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193 | static void draw_alien_brah( game *g, int x, int y, int frame ) |
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194 | { |
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195 | gfx_color( YELLOW ); |
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196 | |
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197 | switch( frame ) |
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198 | { |
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199 | case 0: |
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200 | gfx_goto( x, y ); |
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201 | gfx_putchar( '.' ); |
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202 | gfx_goto( x+6, y ); |
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203 | gfx_putchar( ',' ); |
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204 | gfx_goto( x+1, y+1 ); |
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205 | gfx_putstr( "\\ X /" ); |
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206 | break; |
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207 | case 7: |
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208 | case 1: |
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209 | gfx_goto( x-1, y ); |
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210 | gfx_putchar( '.' ); |
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211 | gfx_goto( x+7, y ); |
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212 | gfx_putchar( ',' ); |
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213 | gfx_goto( x, y+1 ); |
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214 | gfx_putstr( "`- X -'" ); |
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215 | break; |
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216 | case 6: |
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217 | case 2: |
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218 | gfx_goto( x-1, y+1 ); |
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219 | gfx_putstr( "`-- X --'" ); |
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220 | break; |
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221 | case 5: |
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222 | case 3: |
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223 | gfx_goto( x, y+1 ); |
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224 | gfx_putstr( ",- X -." ); |
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225 | gfx_goto( x-1, y+2 ); |
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226 | gfx_putchar( '\'' ); |
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227 | gfx_goto( x+7, y+2 ); |
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228 | gfx_putchar( '`' ); |
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229 | break; |
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230 | case 4: |
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231 | gfx_goto( x+1, y+1 ); |
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232 | gfx_putstr( ", X ." ); |
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233 | gfx_goto( x, y+2 ); |
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234 | gfx_putchar( '/' ); |
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235 | gfx_goto( x+6, y+2 ); |
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236 | gfx_putchar( '\\' ); |
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237 | break; |
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238 | } |
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239 | |
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240 | gfx_goto( x+2, y+2 ); |
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241 | gfx_putstr( "`V'" ); |
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242 | |
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243 | gfx_color( WHITE ); |
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244 | gfx_goto( x+2, y+1 ); |
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245 | gfx_putchar( 'o' ); |
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246 | gfx_goto( x+4, y+1 ); |
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247 | gfx_putchar( 'o' ); |
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248 | } |
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249 | |
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250 | |
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