source: libcaca/trunk/examples/spritedit.c @ 2821

Last change on this file since 2821 was 2821, checked in by Sam Hocevar, 11 years ago

Starting refactoring to get rid of libcucul. The initial reason for the
split is rendered moot by the plugin system: when enabled, binaries do
not link directly with libX11 or libGL. I hope this is a step towards
more consisteny and clarity.

  • Property svn:keywords set to Id
File size: 2.0 KB
Line 
1/*
2 *  spritedit     sprite editor for libcaca
3 *  Copyright (c) 2003 Sam Hocevar <sam@zoy.org>
4 *                All Rights Reserved
5 *
6 *  $Id: spritedit.c 2821 2008-09-27 13:12:46Z sam $
7 *
8 *  This program is free software. It comes without any warranty, to
9 *  the extent permitted by applicable law. You can redistribute it
10 *  and/or modify it under the terms of the Do What The Fuck You Want
11 *  To Public License, Version 2, as published by Sam Hocevar. See
12 *  http://sam.zoy.org/wtfpl/COPYING for more details.
13 */
14
15#include "config.h"
16
17#if !defined(__KERNEL__)
18#   include <stdio.h>
19#   include <string.h>
20#   include <stdlib.h>
21#endif
22
23#include "caca.h"
24
25/* Courtesy of Zashi */
26char *guy[] = {
27  "  O_,= \n"
28  "  |    \n"
29  "  /\\   \n"
30  " / /   \n",
31
32  "  O_,= \n"
33  "  |    \n"
34  "  /|   \n"
35  " / |   \n",
36
37  "  O_,= \n"
38  "  |    \n"
39  "  |\\   \n"
40  "  |/   \n",
41
42  "  O_,= \n"
43  "  |    \n"
44  "  |\\   \n"
45  "  | \\  \n",
46};
47
48int main(int argc, char **argv)
49{
50    caca_canvas_t *sprite;
51    size_t len;
52    void *buffer;
53    int i;
54
55    /* Create a canvas with 4 frames */
56    sprite = caca_create_canvas(0, 0);
57    for(i = 0; i < 3; i++)
58        caca_create_frame(sprite, 0);
59
60    /* Load stuff in all 4 frames */
61    for(i = 0; i < 4; i++)
62    {
63        caca_set_frame(sprite, i);
64        caca_import_memory(sprite, guy[i], strlen(guy[i]), "utf8");
65    }
66
67    /* Export our sprite in a memory buffer. We could save this to
68     * disk afterwards. */
69    buffer = caca_export_memory(sprite, "caca", &len);
70
71    /* Free our sprite and reload it from the memory buffer. We could
72     * load this from disk, too. */
73    caca_free_canvas(sprite);
74    sprite = caca_create_canvas(0, 0);
75    caca_import_memory(sprite, buffer, len, "caca");
76    free(buffer);
77
78    /* Print each sprite frame to stdout */
79    for(i = 0; i < 4; i++)
80    {
81        caca_set_frame(sprite, i);
82        printf("Frame #%i\n", i);
83        buffer = caca_export_memory(sprite, "utf8", &len);
84        fwrite(buffer, len, 1, stdout);
85        free(buffer);
86    }
87
88    /* Free our sprite */
89    caca_free_canvas(sprite);
90
91    return 0;
92}
93
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