| [3598] | 1 | /* |
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| 2 | * conio-snake snake game using the <conio.h> API |
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| 3 | * Copyright (c) 2003-2004 Simon Huggins <webmaster#simonhuggins.com> |
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| 4 | * All Rights Reserved |
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| 5 | * |
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| 6 | * Permission to use, copy, modify, and/or distribute this software for any |
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| 7 | * purpose with or without fee is hereby granted, provided that the above |
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| 8 | * copyright notice and this permission notice appear in all copies. |
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| 9 | * |
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| 10 | * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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| 11 | * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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| 12 | * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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| 13 | * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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| 14 | * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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| 15 | * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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| 16 | * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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| 17 | */ |
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| 18 | |
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| 19 | #include <stdlib.h> |
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| 20 | #include <stdio.h> |
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| 21 | #include <caca_conio.h> |
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| 22 | |
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| 23 | /* prototypes */ |
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| 24 | void draw_line(int col, int row); |
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| 25 | void show_score(); |
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| 26 | void add_segment(); |
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| 27 | void setup_level(); |
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| 28 | |
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| 29 | /* constants */ |
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| 30 | const int maxrow=15, maxcol=77; |
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| 31 | const int snake_start_col=33,snake_start_row=7; |
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| 32 | const char up_key='a', down_key='z', left_key='o', right_key='p'; |
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| 33 | const int pause_length=500000; |
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| 34 | |
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| 35 | /* global variables */ |
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| 36 | int score, snake_length, speed, obstacles, level, firstpress, high_score=0; |
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| 37 | char screen_grid[maxrow][maxcol]; |
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| 38 | char direction = right_key; |
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| 39 | struct snake_segment { |
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| 40 | int row,col; |
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| 41 | } snake[100]; |
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| 42 | |
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| 43 | int main() |
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| 44 | { |
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| 45 | |
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| 46 | /* Variable declarations within main() only */ |
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| 47 | char keypress; |
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| 48 | |
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| 49 | do /* restart game loop */ |
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| 50 | { |
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| 51 | obstacles=4; level=1; score=0; speed=14; |
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| 52 | |
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| 53 | //randomize(); /* Ensure random seed initiated */ |
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| 54 | |
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| 55 | setup_level(); |
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| 56 | |
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| 57 | /* main loop */ |
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| 58 | do |
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| 59 | { |
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| 60 | delay(speed * pause_length / 50000); /*pause*/ |
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| 61 | |
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| 62 | /* If key has been hit, then check it is a direction key - if so, |
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| 63 | change direction */ |
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| 64 | if (kbhit()) |
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| 65 | { |
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| 66 | keypress=(char)getch(); |
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| 67 | if((keypress==right_key)||(keypress==left_key)|| |
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| 68 | (keypress==up_key)||(keypress==down_key)) |
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| 69 | direction = keypress; |
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| 70 | } |
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| 71 | |
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| 72 | /* Add a segment to the end of the snake */ |
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| 73 | add_segment(); |
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| 74 | |
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| 75 | /* Blank last segment of snake */ |
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| 76 | gotoxy(snake[0].col,snake[0].row); |
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| 77 | cprintf(" "); |
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| 78 | /* ... and remove it from the array */ |
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| 79 | for (int i=1;i<=snake_length;i++) |
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| 80 | snake[i-1]=snake[i]; |
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| 81 | /* Display snake in yellow */ |
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| 82 | textcolor(YELLOW); |
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| 83 | for (int i=0;i<=snake_length;i++) |
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| 84 | { |
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| 85 | gotoxy(snake[i].col,snake[i].row); |
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| 86 | cprintf("O"); |
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| 87 | } |
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| 88 | /* keeps cursor flashing in one place instead of following snake */ |
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| 89 | gotoxy(1,1); |
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| 90 | |
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| 91 | /* If first press on each level, pause until a key is pressed */ |
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| 92 | if (firstpress) { while(!kbhit()); firstpress = 0; } |
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| 93 | |
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| 94 | /* Collision detection - walls (bad!) */ |
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| 95 | if ((snake[snake_length-1].row>maxrow+1)||(snake[snake_length-1].row<=1)|| |
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| 96 | (snake[snake_length-1].col>maxcol+1)||(snake[snake_length-1].col<=1)|| |
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| 97 | /* Collision detection - obstacles (bad!) */ |
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| 98 | (screen_grid[snake[snake_length-1].row-2][snake[snake_length-1].col-2]=='x')) |
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| 99 | keypress='x'; /* i.e. exit loop - game over */ |
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| 100 | /* Collision detection - snake (bad!) */ |
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| 101 | for (int i=0;i<snake_length-1;i++) |
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| 102 | if ( (snake[snake_length-1].row)==(snake[i].row) && |
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| 103 | (snake[snake_length-1].col)==(snake[i].col)) |
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| 104 | { |
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| 105 | keypress='x'; /* i.e. exit loop - game over */ |
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| 106 | break; /* no need to check any more segments */ |
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| 107 | } |
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| 108 | /* Collision detection - food (good!) */ |
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| 109 | if (screen_grid[snake[snake_length-1].row-2][snake[snake_length-1].col-2]=='.') |
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| 110 | { |
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| 111 | /* increase score and length of snake */ |
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| 112 | score+=snake_length*obstacles; show_score(); snake_length++; add_segment(); |
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| 113 | /* if length of snake reaches certain size, onto next level */ |
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| 114 | if (snake_length==(level+3)*2) |
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| 115 | { |
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| 116 | score+=level*1000; obstacles+=2; level++; /* add to obstacles */ |
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| 117 | if ((level%5==0)&&(speed>1)) speed--; /* increase speed every 5 levels */ |
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| 118 | setup_level(); /* display next level */ |
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| 119 | } |
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| 120 | } |
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| 121 | } while (keypress!='x'); |
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| 122 | |
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| 123 | /* game over message */ |
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| 124 | if (score > high_score) high_score = score; |
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| 125 | show_score(); |
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| 126 | gotoxy(30,6); textcolor(LIGHTRED); cprintf("G A M E O V E R"); |
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| 127 | gotoxy(30,9); textcolor(YELLOW); cprintf("Another Game (y/n)? "); |
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| 128 | do keypress=getch(); while((keypress!='y')&&(keypress!='n')); |
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| 129 | |
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| 130 | } while (keypress=='y'); |
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| 131 | } |
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| 132 | |
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| 133 | void setup_level() |
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| 134 | { |
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| 135 | |
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| 136 | /* variables local to setup_level() */ |
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| 137 | int row,col; |
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| 138 | |
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| 139 | /* Set up global variables for new level */ |
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| 140 | snake_length=level+4; direction = right_key; |
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| 141 | firstpress = 1; |
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| 142 | /* Fill grid with blanks */ |
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| 143 | for(row=0;row<maxrow;row++) |
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| 144 | for(col=0;col<maxcol;col++) |
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| 145 | screen_grid[row][col]= ' '; |
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| 146 | |
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| 147 | /* Fill grid with Xs and food */ |
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| 148 | for(int i=0;i<obstacles*2;i++) |
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| 149 | { |
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| 150 | row= rand()%maxrow; |
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| 151 | col= rand()%maxcol; |
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| 152 | if(i<obstacles) |
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| 153 | screen_grid[row][col]='x'; |
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| 154 | else |
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| 155 | screen_grid[row][col]='.'; |
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| 156 | } |
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| 157 | |
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| 158 | /* Create snake array of length snake_length */ |
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| 159 | for(int i=0;i<snake_length;i++) |
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| 160 | { |
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| 161 | snake[i].row=snake_start_row; |
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| 162 | snake[i].col=snake_start_col+i; |
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| 163 | } |
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| 164 | |
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| 165 | /* Draw playing board */ |
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| 166 | draw_line(1,1); |
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| 167 | for(row=0;row<maxrow;row++) |
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| 168 | { |
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| 169 | gotoxy(1,row+2); |
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| 170 | textcolor(LIGHTBLUE); cprintf("|"); |
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| 171 | textcolor(WHITE); |
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| 172 | for(col=0;col<maxcol;col++) |
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| 173 | cprintf("%c",screen_grid[row][col]); |
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| 174 | textcolor(LIGHTBLUE); |
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| 175 | cprintf("|"); |
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| 176 | } |
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| 177 | draw_line(1,maxrow+2); |
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| 178 | |
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| 179 | show_score(); |
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| 180 | gotoxy(2,maxrow+5); |
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| 181 | textcolor(LIGHTRED); |
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| 182 | cprintf("~~ SNAKE GAME~~ Left: %c, Right: %c, Up: %c, Down: %c, Exit: x. Any key to start.", |
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| 183 | left_key,right_key,up_key,down_key); |
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| 184 | } |
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| 185 | |
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| 186 | void draw_line(int col, int row) |
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| 187 | { |
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| 188 | gotoxy(col,row); textcolor(LIGHTBLUE); |
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| 189 | for (col=0;col<maxcol+2;col++) cprintf("="); |
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| 190 | } |
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| 191 | |
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| 192 | void show_score() |
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| 193 | { |
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| 194 | textcolor(LIGHTCYAN); |
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| 195 | gotoxy(2,maxrow+3); |
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| 196 | cprintf("Level: %05d",level); |
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| 197 | gotoxy(40,maxrow+3); |
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| 198 | textcolor(LIGHTGREEN); |
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| 199 | cprintf("Score: %05d",score); |
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| 200 | gotoxy(60,maxrow+3); |
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| 201 | textcolor(LIGHTMAGENTA); |
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| 202 | cprintf("High Score: %05d",high_score); |
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| 203 | } |
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| 204 | void add_segment() |
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| 205 | { |
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| 206 | switch(direction) |
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| 207 | { |
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| 208 | case(right_key): snake[snake_length].row=snake[snake_length-1].row; |
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| 209 | snake[snake_length].col=snake[snake_length-1].col+1; |
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| 210 | break; |
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| 211 | case(left_key) : snake[snake_length].row=snake[snake_length-1].row; |
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| 212 | snake[snake_length].col=snake[snake_length-1].col-1; |
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| 213 | break; |
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| 214 | case(up_key) : snake[snake_length].row=snake[snake_length-1].row-1; |
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| 215 | snake[snake_length].col=snake[snake_length-1].col; |
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| 216 | break; |
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| 217 | case(down_key) : snake[snake_length].row=snake[snake_length-1].row+1; |
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| 218 | snake[snake_length].col=snake[snake_length-1].col; |
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| 219 | } |
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| 220 | } |
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| 221 | |
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