Last change
on this file since 55 was
55,
checked in by Sam Hocevar, 20 years ago
|
- cosmetic change: reworked draw_tunnel.
|
File size:
756 bytes
|
Rev | Line | |
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[27] | 1 | Things to do |
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| 2 | |
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| 3 | * let the ship pick up bonuses |
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| 4 | |
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| 5 | * handle life |
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| 6 | |
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| 7 | * alien swarms, programmed behaviour |
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| 8 | |
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| 9 | * sprite library |
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| 10 | |
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[49] | 11 | DONE 23 Dec 2002: mega ball |
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[27] | 12 | |
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| 13 | * spiral weapon (vertical sine) |
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| 14 | |
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[49] | 15 | DONE 23 Dec 2002: fragmentation bomb (merge with mega-ball?) |
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[27] | 16 | |
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[31] | 17 | * stick aliens to tunnel |
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| 18 | |
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[27] | 19 | * change tunnel colour |
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| 20 | |
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[55] | 21 | DONE Dec 23 2002: fill holes in the tunnel when |step| > 2 |
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[27] | 22 | |
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[31] | 23 | DONE Dec 18 2002: draw a 3rd alien type |
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[27] | 24 | |
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| 25 | * draw bosses |
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| 26 | |
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| 27 | * port to conio.h |
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| 28 | |
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| 29 | * clip graphics |
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| 30 | |
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| 31 | * promote precision for all coordinates except screen |
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| 32 | |
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[49] | 33 | DONE Dec 19 2002: tunnel sometimes doesn't get drawn on the left |
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[27] | 34 | |
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| 35 | * write a generic drawing library with automatic clipping |
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| 36 | |
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| 37 | * write a linux console output for the drawing library |
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| 38 | |
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| 39 | * animate the ship |
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| 40 | |
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[49] | 41 | * the nuke should break the tunnel |
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| 42 | |
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